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22 дня назад

Senior Performance Capture Artist (Game Development)

Формат работы
hybrid/onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Sweden/Finland
Релокация
Finland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Performance Capture Artist (Game Development): Delivering high-quality performance capture data from shoots through final game integration, with an accent on photogrammetry, facial capture, motion capture systems, and production pipelines. Focus on operating and debugging capture hardware, bringing new solutions into production, coordinating external vendors, and mentoring capture artists.

Location: Primarily on-site in the Helsinki metropolitan area, Finland, with flexibility to work from home for suitable tasks. Relocation support is available for candidates moving to Finland.

Company

Remedy Entertainment is an independent game studio creating experiences including Control, Max Payne, and Alan Wake.

What you will do

  • Own the operation, maintenance, and debugging of photogrammetry, 4D facial capture, optical motion capture, and inertial performance capture systems.
  • Deliver performance capture data end-to-end from shoots to final game delivery using proprietary tools and commercial software.
  • Plan and operate performance capture shoots with game teams, including hardware operation on set.
  • Research, evaluate, and bring new performance capture tools and methods into production.
  • Coordinate external partners and vendors, define delivery specifications, review work, and support integration into game projects.
  • Improve pipelines and documentation while mentoring junior artists and trainees and solving complex capture problems.

Requirements

  • Substantial professional experience in performance and motion capture, including ownership of complex work from start to finish.
  • Several shipped games or films with performance capture delivered across the full pipeline and hundreds of shoot days.
  • Experience with DCC software such as Maya, Blender, or 3ds Max.
  • Experience managing external partners and vendors, including quality control, delivery review, and integration.
  • Experience collaborating with multiple partners across time zones.
  • Strong collaboration and communication skills across technical, production, and leadership audiences.

Culture & Benefits

  • Collaborative studio environment with creative freedom and opportunities to contribute to memorable gaming experiences.
  • Inclusive and safe workplace that values diverse viewpoints, individual contributions, and teamwork.
  • Employee benefits, an annual bonus system, and opportunities for skills development.
  • Up to five weeks of paid vacation in Finland, in addition to public holidays and other special occasions.
  • Relocation services for candidates moving to Finland.

Hiring process

  • Applications are reviewed on a rolling basis, and the position will be filled once a suitable candidate is found.
  • Application materials should include an English CV, work references or portfolio, and other relevant information.

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