1 месяц назад
Senior Animation Technical Artist (Game Development)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Animation Technical Artist (Game Development): Developing and advancing runtime animation systems for a dual-perspective competitive shooter with an accent on aiming, weapon handling, procedural animation, animation graphs, and combat-state orchestration. Focus on solving animation quality issues across assets, engine, gameplay, and runtime, setting technical standards, and leading cross-team implementation for stable multiplayer production.
Location: Singapore
Company
is developing a high-quality dual-perspective competitive shooting game.
What you will do
- Drive technical R&D and quality improvements for the runtime animation system, including character movement, aiming, weapon handling, combat states, and shooting feel.
- Design, validate, and implement solutions for procedural animation, animation graphs, state orchestration, aiming, and weapon handling.
- Diagnose and resolve animation quality issues across assets, engine, gameplay, and runtime from both first-person and third-person perspectives.
- Define animation technical specifications, review standards, diagnostic methods, and effect-acceptance mechanisms.
- Collaborate with animation, programming, and game design teams to turn technical solutions into executable development plans.
- Lead and mentor the animation technical art team through matrix management, technical direction, and capability development.
Requirements
- Many years of experience in game animation and animation technical art R&D, preferably on high-quality realistic PvP shooter products.
- Deep understanding of runtime animation, shooting-game feel, and performance in dual-perspective games.
- Ability to independently own the design, R&D, and delivery of core systems such as aiming, weapon handling, procedural animation, animation graphs, or state orchestration.
- Experience across the complete game development pipeline, from problem identification and technical validation through cross-team execution and live-operation evaluation.
- Experience setting technical standards, breaking down R&D tasks, mentoring animation technical artists, and leading delivery-focused capability improvements.
- Familiarity with runtime animation architecture in at least one mainstream or proprietary game engine, plus the ability to use DCC tools, scripting, and toolchains.
Nice to have
- Experience with Call of Duty PvP or an equivalent high-level shooting project.
- Experience with multiple game engines.
- Background in high-quality action games or international project collaboration.
- Ability to balance quality, performance, and maintainability in multi-character, multi-state, high-concurrency multiplayer scenarios.
- Experience using AI or agents for animation data processing, tool automation, problem analysis, or workflow improvements.
Culture & Benefits
- Cross-functional collaboration with animation, programming, and game design disciplines.
- Technical ownership over animation direction, standards, and solution acceptance.
- Opportunity to develop team capabilities while prioritizing project delivery.
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