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3 дня назад

Lead Character Tools Engineer (C++/Maya)

143 700 - 215 500$
Формат работы
hybrid
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Lead Character Tools Engineer (C++/Maya): Building and maintaining character creation, rigging, simulation, and animation tools for game development with an accent on Maya workflows, runtime integration, and pipeline automation. Focus on prototyping artist-facing tools, integrating AI and ML into production workflows, and solving deformation and mesh-processing challenges.

Location: Hybrid working policy; travel is required for internal demonstrations and conferences.

Salary: $143,700–$215,500 USD base pay, with potential bonus eligibility.

Company

hirify.global develops PlayStation hardware, network services, software, and entertainment experiences.

What you will do

  • Prototype, harden, deploy, and maintain tools for character creation, rigging, animation, simulation, and game-engine integration.
  • Collaborate with artists, engineers, technical artists, research engineers, studio stakeholders, and Central Technology groups.
  • Set up and maintain project-specific environments, pipeline tools, and automation workflows.
  • Support varied client environments, assets, tools, and runtime workflows.
  • Write technical documentation and participate in internal demonstrations and conferences.
  • Research opportunities to apply AI and ML to improve game-making processes.

Requirements

  • 10+ years of experience in a game development studio or equivalent experience creating artist-facing tools in a production environment.
  • Experience developing and deploying tools for character creation, rigging, deformation, simulation, or animation pipelines.
  • Strong C++ programming and debugging skills, with strong Python experience.
  • Extensive Autodesk Maya experience and general knowledge of Maya rigging.
  • Knowledge of game editors, technical workflows from DCC tools to complex real-time environments, and mesh processing.
  • Experience leveraging agentic AI models, with strong troubleshooting and problem-solving skills.

Nice to have

  • PyQt or PySide experience.
  • MotionBuilder, Houdini, HLSL, or MaterialX experience.
  • Perforce, Git, or Confluence experience.
  • Exposure to photogrammetry, motion capture, or performance capture.
  • Experience with additional programming languages.

Culture & Benefits

  • Collaborative environment with opportunities for self-directed experimentation and research.
  • Medical, dental, and vision coverage.
  • Matching 401(k), paid time off, and wellness program.
  • Employee discounts on Sony products.
  • Inclusive workplace focused on diversity and equal opportunity.

Hiring process

  • Background checks are conducted at the offer stage and may include criminal background checks.

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