3 дня назад
Lead Character Tools Engineer (C++/Maya)
143 700 - 215 500$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lead Character Tools Engineer (C++/Maya): Building and maintaining character creation, rigging, simulation, and animation tools for game development with an accent on Maya workflows, runtime integration, and pipeline automation. Focus on prototyping artist-facing tools, integrating AI and ML into production workflows, and solving deformation and mesh-processing challenges.
Location: Hybrid working policy; travel is required for internal demonstrations and conferences.
Salary: $143,700–$215,500 USD base pay, with potential bonus eligibility.
Company
develops PlayStation hardware, network services, software, and entertainment experiences.
What you will do
- Prototype, harden, deploy, and maintain tools for character creation, rigging, animation, simulation, and game-engine integration.
- Collaborate with artists, engineers, technical artists, research engineers, studio stakeholders, and Central Technology groups.
- Set up and maintain project-specific environments, pipeline tools, and automation workflows.
- Support varied client environments, assets, tools, and runtime workflows.
- Write technical documentation and participate in internal demonstrations and conferences.
- Research opportunities to apply AI and ML to improve game-making processes.
Requirements
- 10+ years of experience in a game development studio or equivalent experience creating artist-facing tools in a production environment.
- Experience developing and deploying tools for character creation, rigging, deformation, simulation, or animation pipelines.
- Strong C++ programming and debugging skills, with strong Python experience.
- Extensive Autodesk Maya experience and general knowledge of Maya rigging.
- Knowledge of game editors, technical workflows from DCC tools to complex real-time environments, and mesh processing.
- Experience leveraging agentic AI models, with strong troubleshooting and problem-solving skills.
Nice to have
- PyQt or PySide experience.
- MotionBuilder, Houdini, HLSL, or MaterialX experience.
- Perforce, Git, or Confluence experience.
- Exposure to photogrammetry, motion capture, or performance capture.
- Experience with additional programming languages.
Culture & Benefits
- Collaborative environment with opportunities for self-directed experimentation and research.
- Medical, dental, and vision coverage.
- Matching 401(k), paid time off, and wellness program.
- Employee discounts on Sony products.
- Inclusive workplace focused on diversity and equal opportunity.
Hiring process
- Background checks are conducted at the offer stage and may include criminal background checks.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →
Похожие вакансии
5 дней назад
Lead Character Tools Engineer (Game Development)
143 700 - 215 500$
5 дней назад
Graphics Engineer (C/C++)
120 000 - 154 300$
1 день назад
Animation Engineer (Expert-Principal) - Central Tech
171 100 - 316 576$
1 день назад
Animation Engineer (Expert-Principal) - Central Tech (AAA Games)
171 100 - 316 576$
3 дня назад
Graphics Engineer (C++/HLSL)
108 000 - 154 300$
5 дней назад
Graphics Engineer (C/C++/HLSL)
120 000 - 154 300$