1 месяц назад
Concept Artist (Horror Games)
61 000 - 101 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Concept Artist (Horror Games) (Game Art): Creating visual development for characters, creatures, environments, props, and cinematic moments in a horror game franchise with an accent on mood, suspense, gameplay integration, and cohesive visual direction. Focus on designing production-ready concepts, rapidly iterating across multiple visual directions, and building visual language for an established entertainment IP.
Location: Remote within the United States
Salary: $61,000–$75,000 annually for other U.S. locations; $72,000–$88,000 annually for Austin, Denver, Nashville, Atlanta, Chicago, Dallas, and Miami metropolitan areas; $83,000–$101,000 annually for San Francisco, New York City, Los Angeles, Seattle, Boston, and DC metropolitan areas.
Company
is a startup multimedia studio known for the indie horror game franchise Poppy Playtime.
What you will do
- Create high-quality concepts for characters, creatures, environments, architecture, props, interactive gameplay elements, and cinematic key art.
- Design memorable horror characters and monsters that support narrative, gameplay, suspense, and emotional tension.
- Develop mood paintings, lighting studies, color scripts, environment concepts, and first-person gameplay visual development.
- Explore visual directions through thumbnailing and rapid iteration while maintaining a cohesive franchise style.
- Collaborate with Creative Direction, Narrative, Game Design, Character Art, Environment Art, Animation, VFX, and outsourcing teams.
- Provide production-ready callouts, orthographic views, material breakdowns, and design documentation while mentoring junior artists.
Requirements
- At least 3 years of professional concept art experience in games, film, or entertainment.
- At least one shipped AA title or equivalent experience on a commercially released project.
- Exceptional portfolio demonstrating advanced visual development and design thinking.
- Strong understanding of horror visual language, mood, suspense, and psychological storytelling.
- Expertise in drawing, composition, lighting, perspective, anatomy, color, and design of creatures, environments, architecture, props, and characters.
- Ability to take rough ideas through polished, production-ready concepts and collaborate through rapid feedback cycles.
Nice to have
- Experience with horror, thriller, dark fantasy, suspense, collectible toys, animation, or transmedia entertainment.
- Experience with first-person gameplay, established entertainment IP, cinematic composition, or storyboarding.
- Knowledge of Unreal Engine workflows, real-time production pipelines, and 3D block-ins using Blender, Maya, or similar tools.
- Experience mentoring artists, leading visual development initiatives, or directing outsourced art production.
- Knowledge of practical horror effects, cinematography, production design, promotional key art, or marketing illustration.
Culture & Benefits
- Collaborative environment focused on creativity, speed, craftsmanship, and bold ideas.
- Opportunity to shape the visual identity of a major horror entertainment franchise.
- Profit sharing for eligible U.S.-based full-time employees.
- Medical, dental, and vision insurance, plus 401(k) matching and FSA/HSA options.
- Paid time off, sick time, holidays, and parental leave.
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