5 дней назад
Senior II VFX Artist – Unannounced Game | Irvine, CA
99 200 - 183 520$
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Описание вакансии
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TL;DR
Senior II VFX Artist – Unannounced Game (Unreal/Niagara): Creating and implementing high-impact real-time VFX for gameplay, characters, environments, and player-facing feedback with an accent on visual clarity, performance, and maintainable systems. Focus on defining technical approaches, building reusable VFX libraries and pipelines, solving complex optimization challenges, and mentoring VFX artists.
Location: Irvine, California, United States; flexible hybrid work week with remote and on-site days, or full-time on-site.
Salary: $99,200–$183,520 annual base pay in the U.S.; incentive compensation may also apply.
Company
develops and publishes acclaimed video games and entertainment experiences across PC, console, and mobile platforms.
What you will do
- Create, implement, and refine real-time VFX for gameplay, characters, environments, and player-facing feedback.
- Define visual and technical approaches for complex effects while balancing artistic quality, gameplay readability, performance, and maintainability.
- Prototype and validate VFX solutions in Unreal Engine and related tools, guiding integration through established pipelines and engine workflows.
- Build reusable VFX materials, systems, libraries, documentation, and technical standards.
- Collaborate with art, design, engineering, animation, audio, and production to align effects with gameplay goals and technical constraints.
- Provide craft guidance, feedback, and mentorship to VFX artists while improving team workflows and quality.
Requirements
- 12+ years of experience creating real-time VFX for games or interactive media, including complex features and systems from concept through implementation.
- Expert-level experience with real-time VFX in Unreal Engine, Niagara, or equivalent tools and engines.
- Senior or principal individual-contributor experience defining visual direction, solving technical challenges, and influencing quality across teams.
- Expert knowledge of timing, motion, color, composition, readability, player feedback, optimization, profiling, scalability, memory management, and performance tradeoffs.
- Strong proficiency with Houdini, Substance Designer/Painter, Photoshop, After Effects, Maya, or equivalent tools, plus high-quality texture authoring and simulation, fluid, or RBD data workflows.
- Experience shipping content for PC and console platforms, with strong communication, prioritization, collaboration, and mentorship skills.
Nice to have
- Experience shipping one or more AAA games as a senior VFX artist.
- Experience developing VFX during early prototyping or pre-production.
- Experience building reusable VFX systems, pipelines, or technical standards.
- Experience with outsourcing partners or distributed teams.
- Experience supporting action, RPG, open-world, or multiplayer gameplay.
Culture & Benefits
- Medical, dental, vision, health savings or reimbursement accounts, insurance, and disability coverage.
- 401(k) with company match, tuition reimbursement, and charitable donation matching.
- Paid holidays, vacation, sick time, floating holidays, parental leave, and other leave programs.
- Mental health, wellbeing, and fitness programs, plus free and discounted games.
- Relocation assistance may be available when geographic relocation is required for the role.
Hiring process
- Submit a resume and an online portfolio featuring real-time VFX examples and breakdowns.
- Only online artwork submissions, such as a website, blog, or online album, will be accepted.
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