21 час назад
Junior Character Artist (Game Development)
5 000 - 7 100PLN
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Junior Character Artist (Game Development): Creating and integrating 3D characters, character parts, props, and accessories for international AAA and AA game projects with an accent on organic and hard-surface modeling, sculpting, and real-time asset preparation. Focus on building optimized character assets, creating PBR textures, and testing integrations with rigs in Unreal Engine.
Location: On-site only at the office in Katowice, Poland. Relocation assistance is available after the trial period.
Salary: 5,000–7,100 PLN gross per month, depending on skills and experience.
Company
is a game development studio with over 180 specialists working on international AAA and AA projects.
What you will do
- Create 3D characters, character parts, props, and accessories in line with project style and quality standards.
- Model and sculpt organic assets and hard-surface props using ZBrush and Blender.
- Prepare characters for real-time engines through retopology, UV mapping, baking, texturing, and asset cleanup.
- Implement and test character assets in Unreal Engine with provided rigs.
- Create PBR textures using Substance Painter or similar tools.
- Collaborate with concept artists, animators, and the Art Director while maintaining documentation and backups.
Requirements
- Experience creating characters or assets for real-time projects through professional work, internships, formal education, or strong personal projects.
- Character sculpting and modeling skills, including organic and hard-surface elements, using ZBrush, Blender, Maya, or similar tools.
- Solid organic modeling and UV mapping skills.
- Basic PBR texturing skills using Substance Painter or Photoshop.
- English at A2/B1 level is required.
- On-site work in Katowice, Poland is required.
Nice to have
- Marvelous Designer, garment creation, or cloth simulation experience.
- Advanced hard-surface modeling or advanced knowledge of ZBrush, Blender, or Substance Painter.
- Knowledge of rigging and character development pipelines.
- Experience creating fantasy or stylized characters and costumes.
- Formal art education or previous game development and postproduction experience.
Culture & Benefits
- Flexible working hours with core hours from 10:00 to 15:00.
- Private life and health insurance.
- Co-financing of Multisport cards, conferences, and workshops.
- English lessons and relocation assistance after the trial period.
- No crunch, no non-compete policy, and a pet-friendly office.
Hiring process
- A CV and portfolio or reel demonstrating relevant skills are required.
- A cover letter is optional.
- An art test may be requested.
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