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22 часа Π½Π°Π·Π°Π΄

UE Engineer (Unreal Engine)

Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
middle
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
Singapore/China
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
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TL;DR
UE Engineer (Unreal Engine): Extending, customizing, and maintaining Unreal Engine at the source level while profiling and optimizing runtime performance for CPU, GPU, memory, loading, and frame-time budgets. Focus on console hardware optimization, engine-side tools and plugins, cross-module debugging, and resolving low-level performance issues.

Location: Xi'an, China. Relocation support is provided.

Company

Virtuos is an independent video game development and art production company founded in 2004, delivering full-cycle content for console, PC, and mobile games.

What you will do

  • Extend, customize, and maintain Unreal Engine from source code while resolving engine-level issues.
  • Profile and optimize runtime CPU, GPU, memory, loading, and frame-time performance to meet frame-rate and memory budgets.
  • Develop and maintain engine-side tools, plugins, and automation workflows.
  • Support engine version upgrades, module refactoring, technical design reviews, and documentation.
  • Collaborate with rendering, gameplay, and platform engineers to diagnose and fix cross-module issues.
  • Analyze and optimize Unreal Engine performance for constrained console hardware.

Requirements

  • Hands-on experience modifying Unreal Engine source code and strong knowledge of its architecture, including Modules, UObject, garbage collection, Actor lifecycle, and serialization.
  • Strong performance-optimization skills and proficiency with Unreal Insights, stat commands, RenderDoc, PIX, or equivalent tools.
  • Understanding of the UBT and UHT build pipeline, plus experience developing tools and engineering infrastructure.
  • At least 3 years of professional game development experience and participation in at least one shipped title or complete production cycle.
  • Strong modern C++14/17 skills, including memory management, multithreading, and performance optimization; commercial UE4/UE5 experience.
  • Working proficiency in written English for technical documentation and daily written communication.

Nice to have

  • Rendering pipeline experience with RDG, shaders, or the material system.
  • Console development experience with PS5, Xbox Series, or Nintendo Switch.
  • AAA or large open-world project experience.
  • Experience porting Unreal Engine projects to constrained hardware or handling engine/plugin compatibility during upgrades.
  • Experience with NVIDIA Nsight Graphics for GPU profiling and low-level graphics analysis.

Culture & Benefits

  • Work at the Virtuos Xi'an studio on major AAA gaming titles.
  • Customized training programs and regular workshops.
  • Comprehensive medical healthcare for staff.
  • Gaming competitions, console gaming areas, and shared activity spaces.
  • Career and international mobility opportunities through the internal mobility program.
  • Relocation support is provided.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’