1 день назад
Software Engineer (Robotics Simulation)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Software Engineer (Robotics Simulation) (C++/3D Simulation): Building and scaling high-fidelity simulation environments for autonomous construction machines with an accent on realistic physics, machine-learning-driven autonomy, and sim-to-real performance. Focus on developing production-quality C++ simulation systems, improving terrain and behavioral realism, and supporting large-scale safety validation across thousands of simulation runs.
Location: Hybrid in New York, NY or San Francisco, CA
Company
develops autonomous systems for heavy construction equipment, applying AI and robotics to improve job-site safety and accelerate critical infrastructure projects.
What you will do
- Build and scale high-fidelity simulation environments for autonomous construction machines.
- Develop simulation systems for machine-learning-based autonomy, evaluation, and safety validation.
- Improve simulation realism and performance to better reflect real-world behavior and physical processes.
- Help shape scene-generation and neural-rendering strategies.
- Write production-quality C++ code and build real simulation content rather than prototypes.
Requirements
- 4+ years of professional software engineering experience building modular, maintainable, production-quality systems in C++.
- 2+ years of experience with a 3D engine or simulation framework such as Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, or Omniverse.
- Background in engineering, mathematics, physics, or computer science with demonstrated strength and interest in math and physics.
- Passion for large-scale realistic simulation systems and hands-on experience developing simulation algorithms or content.
- Experience evaluating systems and improving realism for autonomy stacks.
Nice to have
- Experience with Rust or interest in learning it.
- Robotics simulation background.
- Experience with neural-rendering techniques such as Gaussian splats or NeRFs.
Culture & Benefits
- Work alongside construction veterans and engineers on physical-world robotics problems.
- Build systems deployed in real-world construction environments rather than focusing only on simulations or prototypes.
- Roles are often flexible, and applicants from other locations may also be considered, especially near Bedrock offices in San Francisco or New York.
- Commitment to a diverse, inclusive, and accessible workplace with reasonable accommodations during the hiring process.
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