14 часов назад
Lead Quest Designer
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lead Quest Designer (Game Development): Leading the Quest Design team and developing functional quests for a new IP with an accent on foundational lore, quest implementation, and cross-department collaboration. Focus on setting design direction, improving quest pipelines, coaching designers, and delivering cohesive open-world content against production milestones.
Location: Warsaw, Poland; onsite work schedule of four days per week
Company
Activision develops, publishes, and distributes interactive entertainment, including major gaming franchises and new intellectual properties.
What you will do
- Lead and manage the Quest Design team, setting goals and performance expectations aligned with project objectives.
- Support the foundational lore of a new intellectual property and help express its story through exploration, dialogue, gameplay, and activities.
- Design and implement functional quests while becoming proficient with project tools and workflows.
- Collaborate with Quest, Narrative, and Level Design teams, Engineers, and other departments to create cohesive game locations, characters, content, and plots.
- Act as the primary Quest Design contact for the project, communicating status, risks, needs, and design direction to senior leadership.
- Develop Quest Design pipelines and processes, provide actionable feedback, and coach designers through performance and professional development.
Requirements
- Professional Game Design experience with significant quest design experience and at least one shipped title in a senior or lead capacity.
- Experience managing schedules, setting priorities, and delivering against production timelines and deadlines.
- Experience with technical game design, including implementation in tools, game logic, or visual scripting.
- Strong written and verbal communication skills, including pitching detailed game design concepts.
- Ability to collaborate in a creative team, accept feedback, solve problems thoughtfully, and provide clear feedback that supports team growth.
- Ability to work onsite in the Warsaw office four days per week.
Nice to have
- Experience leading content design teams on AAA open-world titles.
- Recognition in the game design field or experience creating an independent or side project game.
- Experience in content design, narrative design, environment art, programming, or other adjacent fields.
- Experience playing or creating pen-and-paper, board, or trading card games.
Culture & Benefits
- Collaborative, inclusive, respectful, and high-performing development environment.
- Emphasis on empathy, professionalism, self-critique, and mutual respect for colleagues and players.
- Work arrangements may change at the company’s discretion to meet business needs.
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