14 часов назад
Lead Level Designer (Open World)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lead Level Designer (Open World): Leading level design for a new IP with large-scale open-world environments across single-player and cooperative game modes, with an accent on gameplay flow, visual composition, and technical implementation. Focus on designing, prototyping, implementing, and polishing level geometry, enemy encounters, quests, and open-world activities while coaching level designers and aligning the design vision.
Location: Warsaw, Poland; onsite work schedule four days per week
Company
develops, publishes, and distributes interactive entertainment, including major gaming franchises and new intellectual properties.
What you will do
- Lead and manage the Level Design team, setting goals, performance expectations, priorities, and production milestones.
- Guide the design of large-scale open-world levels for single-player and cooperative game modes.
- Design, prototype, implement, and polish level geometry, enemy encounters, quests, and other gameplay activities using proprietary tools.
- Collaborate with design leadership, artists, and multidisciplinary teams to create memorable spaces with strong gameplay flow and visual composition.
- Provide actionable feedback, coaching, and performance management to support the growth of level designers.
- Act as a liaison between departments and maintain a consistent project design vision.
Requirements
- Professional experience as a Level Designer or equivalent combination of training and experience.
- Experience managing schedules, setting priorities, and delivering against production timelines.
- Experience with technical game design, including tool implementation, game logic, and visual scripting.
- Understanding and practical execution of open-world level design fundamentals in modern game engines.
- Strong organization, communication, collaboration, and feedback skills, with a record of meeting deadlines.
Nice to have
- Experience leading content design teams on AAA open-world titles.
- Recognition in the field or experience creating an independent or side-project game.
- Experience in content design, narrative design, environment art, programming, or architecture.
- Experience with tabletop, board, trading card, or role-playing games.
- Interest in open-world RPGs.
Culture & Benefits
- Work in a collaborative, inclusive environment focused on mutual respect, empathy, thoughtfulness, and professionalism.
- Contribute to a new intellectual property within a global gaming and entertainment organization.
- Work arrangements may change at the company's discretion to meet business needs.
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