15 часов назад
Senior VFX Artist (Gameplay)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior VFX Artist (Gameplay) (Realtime VFX/Game Development): Creating and adapting realistic visual effects for a new game IP, supporting gameplay feedback, atmosphere, storytelling, and cinematics with an accent on weapon effects, hit reactions, magic spells, simulations, and physically based rendering. Focus on authoring and optimizing VFX assets, building rapid prototypes, improving workflows and pipelines, and collaborating with Gameplay, Combat Design, VFX, and Tech Art teams.
Location: Warsaw, Poland; onsite work schedule four days per week. Work arrangements may evolve to meet business needs.
Company
creates and publishes interactive entertainment, including major gaming franchises, while developing new game experiences through Elsewhere Entertainment.
What you will do
- Create and adapt realistic, artistic realtime VFX for gameplay, atmosphere, storytelling, and cinematics.
- Collaborate with Gameplay and Combat Design to develop effects that provide clear player feedback, including weapon effects, hit reactions, and magic spells.
- Prototype gameplay effects and placeholder assets to support design discussions and iteration.
- Work with VFX and Tech Art teams to improve tools, workflows, pipelines, and production efficiency.
- Optimize effects for platform limitations and approved performance budgets.
- Provide constructive feedback on VFX assets and organize reusable asset libraries and textures.
Requirements
- 8+ years of professional experience in realtime VFX.
- Proficiency with a game engine's visual effects system, such as Unreal, Crytek, or Unity.
- Deep knowledge of simulation authoring for destruction, fire, smoke, and fog using Houdini, Thinking Particles, Fume FX, or similar tools.
- Strong understanding of VFX authoring for physically based rendering and lighting, supported by an impressive portfolio of realistic effects.
- Knowledge of scripting through code or node-based systems and experience adapting to in-house tools and evolving technology stacks.
- Experience with standard art software and 3D packages such as Photoshop, Substance Designer, and Maya.
Nice to have
- Experience connecting VFX logic through code or visual scripting.
- Experience authoring materials, special shaders, and procedural workflows.
- Knowledge of graphics programming and shading code or graphs.
Culture & Benefits
- Collaborative environment focused on inclusivity, mutual respect, empathy, professionalism, and thoughtful development.
- Opportunity to contribute to a new intellectual property and help shape its visual identity.
- Work alongside Gameplay, Combat Design, VFX, and Tech Art specialists.
- Office-based work in Warsaw with four onsite days per week.
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