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2 мСсяца Π½Π°Π·Π°Π΄

Expert Lighting Artist (Gaming)

149Β 400 - 193Β 400CAD
Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
hybrid
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
lead
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
Canada
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
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TL;DR
Expert Lighting Artist - Sledgehammer Games (Game Lighting): Creating gameplay and in-game cinematic lighting, sky domes, and cloud assets for photorealistic first-person-shooter environments with an accent on physically based lighting, mood, visual storytelling, and runtime performance. Focus on developing lighting workflows, collaborating with rendering engineers and environment artists, solving production constraints, and mentoring lighting artists.

Location: Hybrid position based in the Toronto studio, with a combination of in-studio and remote workdays; permanent remote work is not available.

Salary: 149,400–193,400 CAD annual base pay for new hires in Ontario, Canada, plus potential discretionary incentive compensation.

Company

hirify.global’s Sledgehammer Games develops first-person-shooter titles, including games in the Call of Duty franchise, and is wholly owned by Microsoft.

What you will do

  • Create gameplay and in-game cinematic lighting under the direction of the Art Director.
  • Build sky dome and cloud assets while meeting runtime and disk-budget requirements.
  • Collaborate with Character, VFX, Environment Art, rendering engineering, leads, and directors.
  • Identify production risks, communicate issues, and improve the lighting pipeline.
  • Develop lighting workflows and best practices while advancing industry-standard techniques.
  • Mentor lighting artists and contribute to a creative, trusted, and high-quality team environment.

Requirements

  • At least 12 years of experience in a gaming-industry lighting role.
  • Strong working knowledge of Maya and Photoshop or equivalent tools.
  • In-depth knowledge of physically based lighting, advanced lighting fundamentals, color space, exposure, reflections, color grading, and post effects.
  • Experience with Unreal, Unity, or proprietary game engines, plus industry-standard rendering concepts and processes.
  • Experience with PBR and HDR lighting and familiarity with ray tracing or path tracing systems.
  • Proven ability to lead and inspire teams, with the ability to use AI as a development tool.

Nice to have

  • Experience with scripting or programming languages.
  • Experience with Houdini.
  • Knowledge of photography principles and image correction techniques.
  • Experience playing Call of Duty or similar first-person-shooter games.

Culture & Benefits

  • Work in a collaborative environment with teams across the United States, Australia, the United Kingdom, and other locations.
  • Receive routine one-to-one meetings, weekly team meetings, and an in-depth training period.
  • Access comprehensive health, dental, and vision coverage, subject to eligibility.
  • Additional benefits may include supplemental life and critical illness coverage and legal services.
  • Relocation assistance may be available when the company requires a geographic move for the role.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’