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2 месяца назад

Principle Combat Animator (Unreal Engine)

Формат работы
remote (только United_kingdom)/onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Principle Combat Animator (Unreal Engine/Maya): Creating, implementing and refining player and enemy combat animation and mechanics from Maya through to Unreal Engine with an accent on responsiveness, impact, timing and player control. Focus on building Animation Blueprints, Montages and combat state logic, tuning gameplay values, and solving animation implementation problems in-engine.

Location: Remote within the UK or based in the West Midlands

Contractor, full-time; salary not specified.

Company

hirify.global is an independent game developer based just outside Birmingham, working on AAA titles and IP with studio and publisher partners.

What you will do

  • Design, prototype and iterate player and enemy combat mechanics.
  • Create and manipulate combat animation in Maya and implement it in Unreal Engine 5.6/5.8.
  • Build and modify Animation Blueprints, Montages, state logic, blends, notifies, root motion and Motion Warping.
  • Tune attack timings, movement, rotation, recovery, interrupts, hit reactions and combo behaviour.
  • Playtest and iterate across animation, Blueprint and gameplay parameters to improve combat feel.
  • Assist with gameplay cameras and diagnose animation and gameplay implementation problems.

Requirements

  • Significant professional experience in gameplay animation and combat design for PC or console titles.
  • Expert hands-on Unreal Engine implementation experience and strong Maya character animation skills.
  • Experience taking animation from Maya through to fully playable implementation.
  • Deep understanding of action and melee combat, including attacks, combos, hit reactions, dodges, blocks, parries, targeting and enemy interactions.
  • Technical confidence with UE5+ Animation Blueprints, Montages, Blueprints, root motion, Motion Warping, IK and related animation systems.
  • Visa sponsorship is not available; applicants must be able to work in the UK.

Culture & Benefits

  • Friendly, nurturing environment with support across development.
  • Opportunity to work on AAA titles and IP with reputable studio and publisher partners.
  • Independent studio environment with varied internal and external projects.
  • Opportunities to learn across a range of game development projects.

Hiring process

  • Submit a portfolio and cover letter.
  • Provide cleared work samples, preferably through an online portfolio or secure showreel link.

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