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4 дня назад

Environment Artist (Game Development)

Формат работы
remote (только Ukraine)/hybrid
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Ukraine
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Текст:
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TL;DR
Environment Artist (Game Development): Creating AAA-quality game environments and environmental assets for next-generation games with an accent on high-poly and low-poly modeling, photorealistic texturing, and physically based materials. Focus on building props, buildings, trees, and tile-sets, collaborating with level designers, and applying advanced lighting, rendering, and material-authoring techniques.

Location: Odesa, Ukraine — remote/mixed

Company

hirify.global creates high-quality environments and assets for next-generation games.

What you will do

  • Collaborate with the Lead Environment Artist to create high-quality environments and assets aligned with the art direction.
  • Contribute to level design and coordinate with the level design team on gameplay related to game environments.
  • Design, prototype, and create AAA-quality game assets while maintaining organized workflows and meeting deadlines.
  • Develop high-poly and low-poly models of environmental objects, including props, buildings, trees, and tile-sets.
  • Apply photorealistic texturing to environmental objects.

Requirements

  • At least 2 years of experience in a similar environment-art position in the video game industry.
  • Experience with 3D software such as 3ds Max or Maya, ZBrush, and Substance Painter or Designer, with the ability to learn new tools quickly.
  • Strong understanding of color theory, lighting, texturing, and material work.
  • Advanced knowledge of physically based material workflows and shaders.
  • Ability to prioritize and multitask effectively while meeting agreed deadlines.
  • Collaborative approach, openness to feedback, and awareness of current industry trends and techniques.

Nice to have

  • Understanding of photogrammetry processes and workflows.
  • Expertise in PBR, lighting, rendering, and material authoring.
  • Experience working across different visual styles.
  • Knowledge of Unity or Unreal Engine 5.
  • Portfolio featuring photorealistic environment art and experience contributing to a successful AAA PC or console project.

Culture & Benefits

  • Remote/mixed work format from Odesa, Ukraine.
  • Collaboration with a team of specialists focused on first-class game environments.
  • Opportunities to exchange feedback and work closely with environment and level design specialists.

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