4 дня назад
Environment Artist (Game Development)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Environment Artist (Game Development): Creating AAA-quality game environments and environmental assets for next-generation games with an accent on high-poly and low-poly modeling, photorealistic texturing, and physically based materials. Focus on building props, buildings, trees, and tile-sets, collaborating with level designers, and applying advanced lighting, rendering, and material-authoring techniques.
Location: Odesa, Ukraine — remote/mixed
Company
creates high-quality environments and assets for next-generation games.
What you will do
- Collaborate with the Lead Environment Artist to create high-quality environments and assets aligned with the art direction.
- Contribute to level design and coordinate with the level design team on gameplay related to game environments.
- Design, prototype, and create AAA-quality game assets while maintaining organized workflows and meeting deadlines.
- Develop high-poly and low-poly models of environmental objects, including props, buildings, trees, and tile-sets.
- Apply photorealistic texturing to environmental objects.
Requirements
- At least 2 years of experience in a similar environment-art position in the video game industry.
- Experience with 3D software such as 3ds Max or Maya, ZBrush, and Substance Painter or Designer, with the ability to learn new tools quickly.
- Strong understanding of color theory, lighting, texturing, and material work.
- Advanced knowledge of physically based material workflows and shaders.
- Ability to prioritize and multitask effectively while meeting agreed deadlines.
- Collaborative approach, openness to feedback, and awareness of current industry trends and techniques.
Nice to have
- Understanding of photogrammetry processes and workflows.
- Expertise in PBR, lighting, rendering, and material authoring.
- Experience working across different visual styles.
- Knowledge of Unity or Unreal Engine 5.
- Portfolio featuring photorealistic environment art and experience contributing to a successful AAA PC or console project.
Culture & Benefits
- Remote/mixed work format from Odesa, Ukraine.
- Collaboration with a team of specialists focused on first-class game environments.
- Opportunities to exchange feedback and work closely with environment and level design specialists.
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