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1 дСнь назад

Level Design Director (Game Development)

Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
hybrid/onsite
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
director
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
UK
РСлокация
UK
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
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TL;DR
Level Design Director (Game Development): Directing level design for action RPG or action-adventure games, translating core mechanics and systems into quests, worlds, puzzles, and combat encounters with an accent on design vision, pacing, and player-facing content. Focus on leading level designers, maintaining design standards, aligning content with game pillars, and solving cross-discipline production challenges.

Location: UK-based role with regular studio attendance on an in-studio or hybrid basis; relocation support to Nottingham, UK is available if required.

Company

hirify.global is a game development studio founded in 1999 and known for creating Dead Island 2.

What you will do

  • Establish and communicate the game’s design vision across locations, quests, mechanics, and player-facing content.
  • Lead the level design department and develop Lead Level Designers through feedback, mentoring, and training strategies.
  • Provide hands-on direction and create benchmark content, including quest design, world building, puzzle design, and combat encounters.
  • Review and prioritise level design work in line with game pillars, studio philosophies, scope, and production constraints.
  • Maintain level design documentation, standards, and best practices.
  • Collaborate with design, production, project management, and other department directors to resolve challenges and deliver high-quality game content.

Requirements

  • Must work from the UK and be able to attend the studio regularly.
  • At least four published AAA or critically acclaimed AA games, including at least one Director or Associate Director role.
  • Experience in the Action RPG or Action-Adventure genre.
  • At least five years of experience leading a team and directing content, ideally with Unreal Engine 5.
  • Deep knowledge of pacing, player mechanics, gameplay systems, immersive sandbox games, and holistic design.
  • Excellent communication, vision-setting, pragmatic decision-making, and cross-discipline collaboration skills.

Culture & Benefits

  • Core hours are 9:30am–4:00pm, with remaining hours worked flexibly.
  • Holiday allowance increases with service up to 30 days plus statutory public holidays.
  • Company pension contributions increase with service, with annual pay review participation after 12 months.
  • Private medical insurance, dental and optical cover, life assurance, and enhanced maternity pay are provided.
  • Studio-funded learning and development, career progression, cross-team events, and a modern game development environment.
  • Additional benefits include a subsidised gym membership, travel loan scheme, cycle-to-work scheme, financial advice, and employee referral bonuses.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’