4 Π΄Π½Ρ Π½Π°Π·Π°Π΄
Creative Project Manager (Gamedev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
Π’Π΅ΠΊΡΡ:
TL;DR
Creative Project Manager (Gamedev): Managing end-to-end creative production projects for game marketing and user acquisition assets with an accent on timeline coordination, stakeholder alignment, production readiness, and workflow visibility. Focus on planning milestones, resolving dependencies and risks, tracking work in Airtable, and improving documentation and production efficiency.
Location: Hybrid, Brisbane office
Company
βs internal Creative Agency Team produces marketing and user acquisition assets for games across multiple studios and regions.
What you will do
- Manage creative projects end-to-end, coordinating timelines, milestones, deliverables, feedback rounds, and approvals.
- Coordinate artists, marketing, user acquisition, game teams, legal, licensors, and external partners.
- Plan production priorities, allocate work, manage dependencies, and resolve blockers and risks.
- Maintain project plans, schedules, assignments, and progress tracking in Airtable.
- Review briefs and assets for production readiness and ensure final deliverables meet requirements and brand guidelines.
- Develop documentation, templates, workflows, and reporting to improve production efficiency.
Requirements
- Mid-senior-level experience in creative project or production management.
- Experience coordinating multiple stakeholders and creative production teams.
- Ability to manage timelines, priorities, dependencies, feedback, approvals, and delivery risks.
- Strong organisation, communication, planning, and documentation skills.
- Experience using Airtable for project tracking or similar production-management tools.
Culture & Benefits
- Permanent contract.
- Hybrid work model based in the Brisbane office.
- Work with a creative agency supporting game studios and regional teams.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β