2 месяца назад
Lead Systems Designer (Star Trek Fleet Command)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Lead Systems Designer (Star Trek Fleet Command) (F2P 4X MMO): Directing systems and economy design for monthly content releases, progression, and player growth in a live mobile strategy game with an accent on resource generation, spending, time gating, and power growth. Focus on modeling economies and progression pacing, mentoring designers, translating data into design direction, and building scalable systems for long-term content development.
Location: Barcelona, Spain; hybrid basis
Company
is a global video game and interactive entertainment company that creates, develops, publishes, and live-operates mobile, web, PC, and console games.
What you will do
- Own the standards, direction, and player experiences for Star Trek Fleet Command's feature pipeline and monthly content releases.
- Direct designers and UX specialists through the creative process and guide delivery against player and product needs.
- Design and refine gameplay systems focused on resource generation, spending, time gating, power growth, agency, and long-term investment.
- Manage and mentor systems and economy designers while shaping the team's design process and quality standards.
- Model economies and progression pacing in Excel and Google Sheets, and evaluate performance using data, player feedback, and playtesting.
- Collaborate with product managers, analysts, engineers, and designers to build scalable features and maintain long-term system health.
Requirements
- 2+ years of game design leadership experience.
- 8+ years designing systems or economies for live, free-to-play games, preferably in MMO, 4X, or strategy genres.
- Proven experience with free-to-play systems design and progression modeling.
- Experience across concept design, progression, interface, monetization, and retention.
- Strong people management, mentoring, spreadsheet modeling, and power-curve, pacing, and resource-flow balancing skills.
- Résumé/CV must be written in English.
Nice to have
- Deep understanding of the 4X genre and specific free-to-play 4X experience.
- Familiarity with SQL, scripting, or simulation tools.
- Experience with alliance or co-op systems in large-scale games.
- Interest in Star Trek, science fiction, or highly strategic social games.
Culture & Benefits
- Hybrid work environment in Barcelona.
- Collaborative and supportive game development culture.
- Commitment to diversity, respect, and equal employment opportunities.
- Opportunity to work on a live game played by millions of players worldwide.
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