6 дней назад
Technical Designer II - Social Systems (Multiplayer Games)
92 000 - 110 000$
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Описание вакансии
Текст:
TL;DR
Technical Designer II - Social Systems (Multiplayer Games): Designing and implementing social systems such as matchmaking, parties, progression, and player interactions for a large-scale multiplayer live-service experience with an accent on system logic, scripting, and cross-discipline collaboration. Focus on building sustainable social loops, debugging complex systems, and balancing usability, rewards, and long-term player engagement.
Location: Eugene, Oregon, United States; fully remote, hybrid, or in-office work options are available.
Salary: $92,000–$110,000 per year.
Company
develops cross-platform live games and interactive experiences for major publishers including Microsoft, Sony, Activision, and Electronic Arts.
What you will do
- Design, implement, and refine social systems that connect players and support long-term engagement.
- Build system logic, scripts, data setups, and content using proprietary tools and technology.
- Collaborate with engineering, UX, design leads, and partner teams to define requirements, debug issues, and maintain stable tools and content.
- Tune matchmaking, progression, gameplay, and social loops for usability, rewards, and engagement.
- Participate in playtests and incorporate feedback from internal and partner teams.
- Document features, systems, and tools while improving design workflows and tooling.
Requirements
- At least 5 years of relevant professional experience in game or technical design.
- Professional experience as a systems or technical designer on a multiplayer or live-service title.
- C++ proficiency and readiness to complete a basic coding test.
- Experience designing player-facing social systems, including friends, parties, matchmaking, and shared progression.
- Experience writing text-based scripts in Lua, Python, or a similar language.
- Experience with version control and collaboration tools such as Perforce, Jira, and Confluence, plus strong communication with engineering and UX.
Nice to have
- Experience tuning live-service systems, events, or seasonal content.
- Exposure to analytics or telemetry for player engagement and community health.
- Experience extending proprietary tools and pipelines.
- Background in game engineering or scripting-heavy design roles.
- At least one shipped title where the candidate led a feature, system, or tool in a technical design capacity.
Culture & Benefits
- Flexible choice of remote, hybrid, or in-office work.
- Medical, dental, and vision coverage.
- 401(k) with employer match and employer-paid life insurance.
- Paid time off, 20 paid company holidays, and paid parental leave.
- Relocation support, employee assistance, fitness discounts, sports team sponsorship, and company events.
- Fixed-term full-time employment with possible extension or conversion to regular full-time employment after six months.
Hiring process
- Application review.
- Phone screen and interview.
- Team interview.
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