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6 дней назад

Technical Designer II - Social Systems (Multiplayer Games)

92 000 - 110 000$
Формат работы
remote (только USA)/hybrid/onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Technical Designer II - Social Systems (Multiplayer Games): Designing and implementing social systems such as matchmaking, parties, progression, and player interactions for a large-scale multiplayer live-service experience with an accent on system logic, scripting, and cross-discipline collaboration. Focus on building sustainable social loops, debugging complex systems, and balancing usability, rewards, and long-term player engagement.

Location: Eugene, Oregon, United States; fully remote, hybrid, or in-office work options are available.

Salary: $92,000–$110,000 per year.

Company

hirify.global develops cross-platform live games and interactive experiences for major publishers including Microsoft, Sony, Activision, and Electronic Arts.

What you will do

  • Design, implement, and refine social systems that connect players and support long-term engagement.
  • Build system logic, scripts, data setups, and content using proprietary tools and technology.
  • Collaborate with engineering, UX, design leads, and partner teams to define requirements, debug issues, and maintain stable tools and content.
  • Tune matchmaking, progression, gameplay, and social loops for usability, rewards, and engagement.
  • Participate in playtests and incorporate feedback from internal and partner teams.
  • Document features, systems, and tools while improving design workflows and tooling.

Requirements

  • At least 5 years of relevant professional experience in game or technical design.
  • Professional experience as a systems or technical designer on a multiplayer or live-service title.
  • C++ proficiency and readiness to complete a basic coding test.
  • Experience designing player-facing social systems, including friends, parties, matchmaking, and shared progression.
  • Experience writing text-based scripts in Lua, Python, or a similar language.
  • Experience with version control and collaboration tools such as Perforce, Jira, and Confluence, plus strong communication with engineering and UX.

Nice to have

  • Experience tuning live-service systems, events, or seasonal content.
  • Exposure to analytics or telemetry for player engagement and community health.
  • Experience extending proprietary tools and pipelines.
  • Background in game engineering or scripting-heavy design roles.
  • At least one shipped title where the candidate led a feature, system, or tool in a technical design capacity.

Culture & Benefits

  • Flexible choice of remote, hybrid, or in-office work.
  • Medical, dental, and vision coverage.
  • 401(k) with employer match and employer-paid life insurance.
  • Paid time off, 20 paid company holidays, and paid parental leave.
  • Relocation support, employee assistance, fitness discounts, sports team sponsorship, and company events.
  • Fixed-term full-time employment with possible extension or conversion to regular full-time employment after six months.

Hiring process

  • Application review.
  • Phone screen and interview.
  • Team interview.

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