обновлено 7 дней назад
Tools Programmer (Anvil Pipeline)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Tools Programmer (Anvil Pipeline) (C# / Anvil): Designing and implementing tools and technologies that help game content creators turn their ideas into high-quality gameplay experiences with an accent on intuitive workflows, efficient systems, and iterative user feedback. Focus on building game-engine tools, solving complex production needs with artists and designers, and improving reliability through collaboration with programmers and tool-support specialists.
Location: Office-based in Montreal, Canada, or Kyiv, Ukraine
Company
is a game development and publishing company creating internationally recognized franchises and the Anvil in-house game engine.
What you will do
- Design and implement tools and technologies for game content creation teams.
- Work closely with artists and designers to understand requests and develop effective solutions.
- Recommend improvements to existing systems and maintain clear documentation.
- Collaborate with programmers and tool-support specialists to investigate and resolve bugs.
- Exchange technical ideas, innovations, and learnings with the tools programming community.
Requirements
- At least 5 years of programming experience, ideally in the video game industry or a related field.
- Degree in computer science, software engineering, or equivalent training.
- Excellent proficiency in C#.
- Strong analytical, synthesis, attention-to-detail, teamwork, communication, and interpersonal skills.
- Independence, curiosity, resourcefulness, and flexibility in organizing work.
Nice to have
- Knowledge of C++, WPF, or SQL.
- Experience developing with a game engine, especially Scimitar or Anvil.
Culture & Benefits
- Collaborative environment supporting creativity and professional growth.
- Learning opportunities and comprehensive well-being benefits.
- Inclusive workplace welcoming diverse voices, identities, backgrounds, experiences, and perspectives.
- Work across multiple game teams and studios using the Anvil engine.
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