Assistant Technical Director (Animation Pipeline)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
Location: Must be based in Hungary (for employment) or within Β±2h of Budapest (CET) (for freelance). Hybrid setup requires onsite presence at least once a week.
Company
World-renowned animation studio creating high-impact trailers and cinematics for games, films, and commercials.
What you will do
- Audit and verify data at departmental handoffs to ensure render-ready assets reach Lighting.
- Identify upstream data errors and escalate recurring issues to trigger training interventions.
- Execute manual Quality Check (QC) protocols on high-volume shot output.
- Monitor render farm queues, troubleshoot failures, and optimize node allocation.
- Log precise, actionable defect tickets for pipeline bugs.
Requirements
- Experience in data validation and auditing within a CG/VFX pipeline.
- Must be based in Hungary (for employment) or within Β±2h of Budapest (CET) (for freelance).
- Ability to follow strict pipeline standards and protocols without deviation.
- Precise and factual communication skills for logging technical error reports.
Nice to have
- Ability to direct and develop a team of technical specialists.
- Experience making architectural decisions and distinguishing temporary fixes from permanent solutions.
- Capable of presenting technical roadmaps to producers and executives.
Culture & Benefits
- Opportunity to work on high-profile projects (e.g., Netflix, Call of Duty, Amazon).
- Inspiring professional environment with world-class productions.
- Supportive, open-minded team culture.
- Flexible work arrangements: Hybrid in Budapest or Remote within European time zones.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β