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4 часа назад

Level Designer (Unreal Engine 5)

70 000 - 92 000$
Формат работы
remote (только USA)/hybrid/onsite
Тип работы
fulltime
Грейд
middle/senior
Английский
b2
Страна
US
Релокация
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR

Level Designer (Unreal Engine 5): Designing and iterating on open-world locations and points of interest for a AAA action-adventure title with an accent on exploration, traversal, and environmental storytelling. Focus on building playable spaces in UE5, implementing encounter logic via Blueprints, and collaborating within a co-development framework.

Location: Must be based in the US (Remote, Hybrid, or Onsite in Eugene, OR)

Salary: $70,000 - $92,000 / year

Company

A game development studio specializing in high-profile co-development for top-tier publishers like Microsoft, Sony, and Electronic Arts.

What you will do

  • Design, block out, and iterate on open-world locations and points of interest using Unreal Engine 5.
  • Create engaging gameplay spaces that support exploration, puzzles, pacing, and environmental storytelling.
  • Implement objectives, triggers, and encounter logic using Blueprints and project-specific tools.
  • Configure and tune enemies, NPCs, and environmental elements to achieve intended player behaviors.
  • Collaborate with design, engineering, art, and QA teams to resolve dependencies and refine design intent.
  • Participate in playtests and design reviews to identify and fix flow or player experience issues.

Requirements

  • Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a similar modern engine.
  • Proficiency with Blueprint or other visual scripting tools for prototyping and implementation.
  • Deep understanding of level design fundamentals, including spatial composition, sightlines, and player guidance.
  • Experience creating encounters and puzzles within authored or open-world spaces.
  • Familiarity with Perforce, Jira, and Confluence.
  • US-based residency is required to access provided benefits (401K, US health insurance).

Nice to have

  • Experience developing systemic, exploration-driven gameplay for open-world action-adventure titles.
  • Experience working in a AAA full or co-development environment.
  • Professional contribution to at least one or two shipped AA/AAA projects.
  • A portfolio demonstrating level layouts, blockouts, or shipped work.

Culture & Benefits

  • Flexible work arrangement options: fully remote, hybrid, or onsite.
  • Comprehensive health benefits including Medical, Dental, and Vision.
  • 401K plan with employer matching and employer-paid life insurance.
  • Generous paid time off and 18-20 paid company holidays.
  • Relocation assistance and paid parental leave.
  • Employee assistance program and fitness club discounts.

Hiring process

  • Initial application and review.
  • Phone screen.
  • Technical and team interviews.

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