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Spine Animator (Spine 2D)

Формат работы
remote (только Brazil)
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Brazil
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Spine Animator (Spine 2D): Creating expressive character, creature, prop, and UI animations for games with an accent on rigging, skinning, mesh deformation, and animation blending. Focus on preparing and optimizing Spine projects for Unity, Phaser, and custom pipelines while collaborating with artists, designers, and developers.

Location: Remote, Brazil

Company

hirify.global is a Brazilian outsourcing and co-development studio with over nine years of experience delivering technical and creative services for indie, AA, and AAA game studios. The studio specializes in 3D art production, Spine animations, DevOps, tool development, and porting.

What you will do

  • Animate characters, props, and UI elements using Spine 2D according to project-specific artistic and technical guidelines.
  • Collaborate with game designers, developers, and artists to align animations with gameplay and visual direction.
  • Prepare and organize Spine projects for integration with Unity, Phaser, and custom game-engine pipelines.
  • Optimize animations for performance across multiple platforms.
  • Maintain consistent animation quality and style across projects.
  • Provide feedback to junior animators and participate in animation reviews.

Requirements

  • At least 2 years of professional experience as a 2D Animator or Spine Animator in the games industry.
  • Solid proficiency in Spine 2D, including rigging, skinning, mesh deformation, and animation blending.
  • Good understanding of animation principles such as timing, spacing, squash and stretch, and anticipation.
  • Experience preparing assets for game engines such as Unity.
  • Ability to collaborate effectively in a remote, multidisciplinary team.
  • Portfolio demonstrating Spine animation work.

Nice to have

  • Experience with Photoshop, After Effects, or other 2D animation tools.
  • Basic understanding of Unity or Unreal Engine animation systems and scripting integration.
  • Familiarity with PC, console, mobile, or web game pipelines.

Culture & Benefits

  • Flexible remote work.
  • Paid birthday day off, sick days, national holidays, and a five-day year-end holiday break.
  • Annual bonus pool and inflation-based annual hourly-rate adjustment.
  • Monthly workshops, industry courses, and support for events and conferences.
  • Guaranteed eight paid hours each month without unpaid downtime.
  • All-expenses-paid annual company trip.

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