Spine Animator (Game Art)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Spine Animator (Game Art): Creating expressive 2D character, creature, prop, and UI animations for games with an accent on Spine 2D rigging, skinning, mesh deformation, and engine integration. Focus on preparing optimized animation assets for Unity, Phaser, and custom pipelines, maintaining visual consistency, and collaborating across disciplines to support gameplay and storytelling.
Location: Remote, with flexible work from the location where the candidate is most productive.
Company
is a Brazilian outsourcing and co-development game studio specializing in 3D art production, Spine animation, DevOps, tool development, and porting.
What you will do
- Animate characters, creatures, props, and UI elements in Spine 2D according to project guidelines.
- Collaborate with artists, game designers, and developers to align animations with gameplay and artistic direction.
- Prepare and organize Spine projects for integration with Unity, Phaser, and custom game pipelines.
- Optimize animations for performance across multiple platforms.
- Maintain consistent animation quality and style across projects.
- Support junior animators and participate in animation reviews.
Requirements
- At least 2 years of professional experience as a 2D Animator or Spine Animator in the games industry.
- Strong proficiency in Spine 2D, including rigging, skinning, mesh deformation, and animation blending.
- Good understanding of animation principles such as timing, spacing, squash and stretch, and anticipation.
- Experience preparing animation assets for game engines, especially Unity.
- Ability to collaborate effectively in a remote, multidisciplinary team.
- Portfolio demonstrating high-quality Spine animation work.
Nice to have
- Experience with Photoshop, After Effects, or other 2D animation tools.
- Basic understanding of Unity or Unreal Engine animation systems and scripting integration.
- Familiarity with PC, console, mobile, or web game production pipelines.
Culture & Benefits
- Flexible remote work.
- Paid sick days, national holidays, a paid holiday break, and a birthday day off.
- Annual bonus pool and an annual adjustment to the hourly rate in line with inflation.
- Guaranteed 8 paid hours each month with no unpaid downtime.
- Monthly workshops, industry courses, and support for conferences and events.
- Paid annual company trip and a collaborative environment with experienced game development specialists.
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