2 months ago
VFX Artist (Gamedev)
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Job description
Text:
TL;DR
VFX Artist (Unreal Engine 5): Create and develop real-time VFX for a Third Person Action Shooter with an accent on immersive visuals and performance optimization. Focus on authoring effects using Niagara, solving technical engine challenges, and ensuring assets meet strict technical requirements.
Location: Must be legally eligible to work in Canada and reside within Canada (Remote/Hybrid in Vancouver, BC)
Company
An independent game studio developing world-class IPs and original creations across multiple genres.
What you will do
- Create and develop real-time VFX using Unreal Engine 5 and Niagara.
- Author immersive VFX for a Third Person Action Shooter in collaboration with Creative Leads.
- Problem-solve and support tools and tech development to achieve visual and performance targets in engine.
- Monitor deliverable progress, manage assigned scope, and ensure all FX assets meet technical requirements.
- Work independently and collaboratively to take ownership of VFX problems.
- Document tools and production pipelines in a clear and understandable way.
Requirements
- Must be legally eligible to work in Canada and reside within Canada.
- 2+ years of proven gameplay development experience.
- Proficiency with Unreal Engine 5 and Niagara.
- Experience with dynamic FX scaling and variable integration at runtime.
- Ability to work on multidisciplinary project teams and adapt to changing priorities.
- Excellent communication and presentation skills.
Nice to have
- Experience with Unreal Blueprints.
- Experience with Unreal Chaos destruction.
Culture & Benefits
- Flexible, forward-thinking environment where creative voices are valued and nurtured.
- Support for remote and hybrid working arrangements across Canada.
- Opportunity to work on both world-class IPs and original creations.
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