Level Artist
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Level Artist (Game Development): Creating and polishing environments, locations, and cutscenes for open-world action games with an accent on composition, lighting, geometry, and visual detail. Focus on building large-scale game spaces, optimizing locations, and collaborating with level designers and 2D/3D artists to support gameplay and atmosphere.
Location: Onsite or hybrid work in Wrocław or Warsaw, Poland
Company
is a Polish video game developer known for franchises including Call of Juarez and Dying Light, with more than 500 professionals across studios in Wrocław and Warsaw.
What you will do
- Contribute ideas and plans for game locations and levels.
- Build rough geometry including terrain, buildings, and interior walls.
- Finalize locations and cutscenes using existing meshes and decals.
- Light environments and cutscenes to enhance mood and guide gameplay.
- Optimize locations and take ownership of a substantial part of the game environment.
- Collaborate with level designers, concept artists, 2D/3D artists, and other development specialists using a proprietary editor.
Requirements
- At least 3 years of experience in level design or lighting for video game levels.
- At least one shipped AAA title.
- Very good command of English.
- Passion for games and knowledge of the gaming industry from a player’s perspective.
- Ability to communicate ideas verbally and through quick sketches.
- Strong teamwork skills and familiarity with Adobe Photoshop, 3DS Max, or Blender.
Culture & Benefits
- Private medical care, life insurance, health initiatives, and occasion-based gifts.
- Flexible working hours, no dress code, and HR Business Partner support.
- Individual development budget, training opportunities, and two additional paid days for training and CSR.
- English and Polish language classes funded by the company.
- Modern offices with chillout zones, an equipped kitchen, a gym in Wrocław, and limited free parking in Warsaw.
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