Creature TD (Houdini, Maya)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Creature TD (Houdini, Maya): Setting up and running flesh, hair, cloth, and rigid body simulations for high-end feature films with an accent on creature pipeline and rigging. Focus on simulating complex shots, developing animation rigs, and scripting utilities to optimize production workflows.
Location: Hybrid (London, UK) — Must be based in the UK and work on-site at least 1 day per week
Company
The world's leading visual effects facility specializing in motion pictures, commercials, and immersive cinema, serving as a key part of The Walt Disney Company.
What you will do
- Simulate shots and sequences for cloth, hair, and muscle.
- Develop and maintain complex animation rigs.
- Debug and troubleshoot rigs, simulation setups, and shots.
- Script utilities, tools, and plug-ins in various software packages.
- Document and share workflows within a collaborative team environment.
Requirements
- Experience in high-end VFX or animated feature films.
- Proficiency with cloth, hair, and flesh simulation in Houdini and/or rigging in Maya.
- Strong proficiency in Linux and Python scripting.
- Experience in corrective sculpting and a solid understanding of anatomy.
- Strong problem-solving and communication skills.
Nice to have
- Experience with C++, MEL, or VEX.
- Knowledge of Unreal Engine or other 3D software.
Culture & Benefits
- Innovative environment focused on groundbreaking filmmaking and digital revolution.
- Hybrid work model allowing occasional work from home.
- Equal opportunity employer with a culture of diversity and inclusivity.
- Opportunity to work on worldwide box-office hits.
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