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2 дня назад

Lead Graphics Programmer (Gamedev)

Формат работы
remote (только United_kingdom)/hybrid
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Lead Graphics Programmer (Gamedev): Leading and mentoring a graphics team to advance rendering technology for high-profile projects with an accent on engine-level strategy and cross-discipline collaboration. Focus on driving technical direction, implementing critical graphics features, and optimizing rendering pipelines for next-generation performance.

Location: Must be based in the UK (Hybrid/Remote options available; no visa sponsorship provided).

Company

hirify.global is a large independent video game developer and publisher based in the UK, known for partnering with major studios on titles like Red Dead Redemption, Rust, and Fallout 76.

What you will do

  • Lead, mentor, and manage the graphics engineering team, including 1:1s and career development.
  • Collaborate with the Technical Director to define and execute engine-level rendering strategy.
  • Act as the primary technical point of contact for external clients, hardware vendors, and internal stakeholders.
  • Maintain hands-on involvement by coding critical graphics technology and features.
  • Guide the team in profiling, performance optimization, and diagnosing GPU/CPU bottlenecks.
  • Work closely with the art team to align visual goals with technical performance budgets.

Requirements

  • Must be based in the UK as no visa sponsorship is available for this role.
  • Extensive experience in leadership and managing graphics or engine-level systems.
  • Strong C++ skills in large shared codebases.
  • Deep knowledge of modern graphics APIs (DirectX 12, Vulkan) and shader languages (HLSL/GLSL).
  • Practical knowledge of ray tracing (DXR/Vulkan), PBR pipelines, and global illumination.
  • Strong foundation in 3D math, linear algebra, and geometry.

Nice to have

  • Experience working on AAA game engines or large-scale real-time rendering systems.
  • Familiarity with console-specific graphics APIs and hardware architecture (PS5, Xbox Series, Switch).

Culture & Benefits

  • Flexible working hours with a 35-hour work week.
  • Hybrid working policy with up to 2 days per week from home.
  • 28 days annual leave plus birthday and house-moving leave.
  • Private healthcare via Vitality and mental health support via Plumm.
  • State-of-the-art studio facilities with subsidised meals, gym access, and free breakfast.
  • Annual profit share and professional development through an accredited Academy.

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