Назад
3 дня назад

Middle 3D Clothing Artist (UE5)

Формат работы
remote
Тип работы
project
Грейд
middle
Английский
b2
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MIDDLE 3D CLOTHING ARTIST (SHRAPNEL WORKS)

🕹 Unknown
🧠 Middle
💰 Negotiable
⏰ Contract
🌎 Remote

🦄 Description
Shrapnel Works is looking for a 3D Clothing Artist to create an untextured M1941 Parsons field jacket outer shell and skin it directly to the supplied UE5 Manny SK_Mannequin skeleton with 161 bones.

🚀 Responsibilities
• Model one M1941 Parsons field jacket outer shell from the supplied reference
• Create one untextured mesh with a maximum of 12,000 triangles
• Skin the jacket to the supplied SK_Mannequin skeleton
• Ensure smooth weighting across spine_01 through spine_03
• Use no more than eight influences per vertex
• Maintain a scale of approximately 180 centimetres
• Orient the mesh to face positive X with the pivot at the origin
• Test deformation using the supplied idle, walk, and jog animations
• Verify the export in an empty Unreal Engine 5 project
• Deliver the FBX and source file
• Name the FBX exactly SK_US_Torso_JacketM1941_A

📚 Required Skills
• Experience creating character clothing for Unreal Engine 5
• Experience binding meshes directly to SK_Mannequin with 161 bones
• Strong skinning and weight-painting skills
• Ability to verify bone count, scale, and deformation in Unreal Engine 5
• Ability to deliver both FBX and source files
• Ability to follow strict technical specifications

👍 Nice to Have
• Experience creating military clothing
• Experience modelling garments from historical references
• Experience optimising clothing for real-time projects

🍪 What we offer
• Remote contract work
• Supplied reference materials
• Supplied SK_Mannequin skeleton
• Supplied deformation test animations

📞 Contact


🌐

#gamedev #3dartist #clothingartist #characterart #unrealengine5 #skinning #weightpainting #fbx #remote #shrapnelworks

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