Combat Game Designer (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Combat Game Designer (Gamedev): Designing ability mechanics, balance, and combat feel for the Hero Wars: Alliance project with an accent on ability readability, pacing, and visual feedback. Focus on analyzing player behavior, optimizing hero synergies, and owning features from GDD to release.
Location: Remote (Global) or onsite in Cyprus, Armenia, or Kazakhstan
Company
International game development company listed on NASDAQ, focused on bringing core gaming experiences to casual players.
What you will do
- Design ability mechanics for new heroes.
- Define ability feel and clear communication during combat.
- Analyze player usage of heroes in battle to inform design decisions.
- Manage balance, synergies, and combat system constraints.
- Own features throughout the entire lifecycle from concept and GDD to release and analysis.
- Collaborate with developers, artists, UI/UX designers, and analysts.
Requirements
- 5+ years of experience in Game Design.
- Strong knowledge of successful mid-core battlers and LiveOps practices.
- Experience with data-driven LiveOps for existing projects.
Culture & Benefits
- Comprehensive medical care program (including dental) available worldwide.
- Paid vacation and sick leave for work-life balance.
- Relocation support to official locations in Cyprus, Armenia, or Kazakhstan.
- Access to online English courses and local language lessons in offices.
- Support for professional growth via game jams, hackathons, and conferences.
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