System Game Designer (Mid-core)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
System Game Designer (Mid-core): Designing and balancing complex game systems for Hero Wars: Alliance with an accent on economy, progression, and PvP dynamics. Focus on identifying potential balance issues, analyzing data-driven hypotheses, and owning features end-to-end from concept to post-release iteration.
Location: Remote or hybrid in Cyprus, Armenia, or Kazakhstan. Relocation support available for official office locations.
Company
is an international game development company and part of the GDEV holding, focused on creating core gaming experiences for casual players.
What you will do
- Design systems for game modes, progression, rankings, and matchmaking.
- Analyze the impact of new heroes and features on PvP, guild wars, and the game economy.
- Identify and mitigate potential balance issues prior to release.
- Utilize analytics and data-driven approaches to iterate on game features.
- Own features end-to-end from initial concept through to post-release analysis.
Requirements
- 5+ years of experience in Game Design.
- Strong knowledge of successful mid-core battler games and LiveOps practices.
- Proven experience working on LiveOps for existing projects using a data-driven approach.
Culture & Benefits
- Flexible work environment with options for remote work or office attendance in Cyprus, Armenia, or Kazakhstan.
- Comprehensive healthcare program including dental coverage.
- Paid vacation days and sick leave.
- Relocation package for those moving to official office locations.
- Support for professional development including language courses, game jams, and conference participation.
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