Generalist Gameplay Programmer (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Generalist Gameplay Programmer (Unreal Engine/C++): Implementing core and non-gameplay mechanics for a new project with an accent on player movement, combat, and system balance. Focus on developing high-performance multiplayer systems and optimizing gameplay feel within Unreal Engine.
Location: Remote (must be within +/- 2 hours from GMT+1) or based in Bielsko-Biała, Poland
Company
is a Poland-based gamedev studio known for creating titles like Seven: The Days Long Gone and The Thaumaturge.
What you will do
- Implement core gameplay mechanics including movement, combat, interactions, and player progression.
- Develop non-gameplay systems such as telemetry, heatmap tracking, and save systems.
- Collaborate with the team to integrate gameplay features and refine the overall game feel.
- Optimize game performance, specifically for multiplayer environments.
Requirements
- At least 3 years of proven experience as a Generalist Gameplay Programmer.
- Strong proficiency in C++ (Regular level) and Unreal Engine.
- Demonstrated experience in multiplayer game development.
- Knowledge of performance optimization techniques.
- Ability to work independently and maintain effective communication within a team.
Culture & Benefits
- Opportunity to join a new project at the very start of production.
- Flexible working hours with core hours from 10:00 to 16:00.
- Professional growth working alongside gamedev veterans.
- Private medical insurance (Enel-med) and psychological support.
- English language lessons and access to the MyBenefit platform (including Multisport).
- Modern toolset including Jetbrains and proprietary internal solutions.
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