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2 дня назад

Technical Gameplay Animator (Gamedev)

Формат работы
hybrid/onsite
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Armenia/Kazakhstan/Georgia
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Technical Gameplay Animator (Unity/Gamedev): Building and implementing complex character locomotion and combat animation systems for a mobile life simulator with an accent on technical integration, procedural animations, and performance optimization. Focus on designing custom locomotion logic from scratch, implementing Foot IK, and creating internal automation tools for asset pipelines.

Location: Hybrid or office in Almaty, Tbilisi or Yerevan

Company

hirify.global is an independent gaming studio developing OneState, a realistic mobile life simulator built in Unity.

What you will do

  • Build character locomotion logic including transitions, blending, and layers from scratch.
  • Setup combat mechanics such as aiming, shooting, recoil, and weapon grip points.
  • Implement Inverse Kinematics (IK), Foot IK for uneven terrain, and procedural hit reactions.
  • Integrate animations from 3D software into Unity and connect them with gameplay code.
  • Profile system performance and resolve technical issues for target mobile platforms.
  • Create internal tools and scripts to automate asset import, export, and content validation.

Requirements

  • At least 3 years of commercial experience as a Technical Animator with a strong gameplay focus.
  • Proficiency in Unity, including Animator, Blend Trees, Animation Rigging, and Playables API.
  • Strong C# skills sufficient for independent system integration and debugging.
  • Knowledge of skeleton hierarchy, retargeting, and animation compression in Maya or MotionBuilder.
  • Ability to implement basic character locomotion from scratch and connect it with the character controller.

Nice to have

  • Experience with multiplayer projects, third-person shooters, or mobile games.
  • Experience implementing complex traversal mechanics (parkour, climbing, Motion Warping).
  • Skills in writing automation tools using Python, MEL, or C#.
  • Knowledge of Unreal Engine (AnimBP, Control Rig, IK Rig).

Culture & Benefits

  • Regular salary reviews based on performance and a structured promotion system.
  • Flexible working hours with the option of taking days off.
  • Paid sick days and assistance in difficult life situations.
  • Low bureaucracy and a culture of regular, constructive feedback.

Hiring process

  • Application review and CV screening.
  • Initial HR interview to discuss motivation and expectations.
  • Technical assessment involving interviews and a potential test assignment.
  • Final interview with the hiring manager or team lead.

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