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обновлено 16 дней назад

Technical Gameplay Animator (Unity)

Формат работы
hybrid/onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Armenia/Kazakhstan/Georgia
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Technical Gameplay Animator (Unity): Building character locomotion, combat animation systems, inverse kinematics, and procedural reactions for a realistic mobile life simulator with an accent on gameplay integration, animation rigging, and technical performance. Focus on designing traversal and combat mechanics, connecting 3D animation assets with gameplay code, and creating tools to automate content validation.

Location: Hybrid or office-based in Almaty, Tbilisi, or Yerevan

Company

hirify.global is an independent gaming studio developing OneState, a mobile life simulator built in Unity.

What you will do

  • Build character locomotion logic, including transitions, blending, and animation layers, from scratch.
  • Set up combat animation mechanics such as aiming, shooting, recoil, and weapon grip points.
  • Implement inverse kinematics, foot adaptation to uneven terrain, and procedural hit reactions.
  • Integrate animations from Maya or MotionBuilder into Unity and connect them with gameplay code.
  • Profile systems, monitor performance, and resolve technical issues for target platforms.
  • Create internal tools and scripts for asset import, export, and content validation while collaborating with animators, designers, and programmers.

Requirements

  • At least 3 years of commercial experience as a Technical Animator with a strong gameplay focus.
  • Ability to implement basic character locomotion from scratch and connect animation systems with character controllers.
  • Hands-on Unity experience with Animator, Blend Trees, Animation Rigging, and the Playables API.
  • C# proficiency sufficient for independent system integration and debugging.
  • Understanding of skeleton hierarchies, export and import workflows, retargeting, and animation compression in Maya or MotionBuilder.
  • Experience with Unreal Engine animation systems is also considered for candidates ready to transition to Unity.

Nice to have

  • Experience with multiplayer projects, third-person shooters, or mobile games.
  • Experience implementing parkour, climbing, Motion Warping, physical animation, or other complex traversal mechanics.
  • Ability to write automation tools using Python, MEL, or C#.

Culture & Benefits

  • Work on a growing mobile game project with modern tools and continuously refined production pipelines.
  • Minimal bureaucracy and regular constructive feedback.
  • Flexible working hours with the option to take days off.
  • Paid sick days and assistance in difficult life situations.
  • Professional growth opportunities, salary reviews based on performance, and a promotion system.

Hiring process

  • Application review followed by an HR interview.
  • Technical interviews and, in some cases, a test assignment.
  • Final interview, offer, and onboarding.

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