Technical Artist (Mobile Games)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Technical Artist (Mobile Games): Bridging the gap between art and technology to ensure high-quality visuals and performance for the Monopoly World mobile game. Focus on optimizing assets, developing shaders, and creating particle effects to enhance gameplay across various mobile devices.
Location: Must be based in or be able to relocate to Krakow, Poland
Company
is a mobile game developer known for creating innovative titles that bring classic board games to life in the real world.
What you will do
- Collaborate with art and development teams to ensure seamless asset integration.
- Optimize visual assets for performance on Android and iOS without compromising quality.
- Identify and resolve technical issues related to graphics and animations.
- Create 2D and 3D animations to improve user experience.
- Develop and implement particle effects using Unity's Particle System.
- Create and optimize shaders using Amplify Shader or custom HLSL.
Requirements
- 3+ years of experience as a Technical Artist in game development.
- Strong knowledge of Unity's shader systems (Amplify Shader, HLSL, URP).
- Proficiency in optimizing assets for mobile performance.
- Experience with Unity UI, lighting, and particle systems.
- Basic knowledge of 3D modeling tools like Blender.
- Experience with version control systems (Git).
Nice to have
- Familiarity with C# scripting for custom tools.
- Knowledge of asset pipelines and performance profiling.
Culture & Benefits
- Full-time employment or B2B contract options.
- Competitive salary.
- Supportive team culture valuing innovation.
- Office located in a historic building in the heart of Krakow.
- Relocation package provided for those moving to Krakow.
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