Writer (Gamedev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
TL;DR
Writer (Gamedev): Crafting immersive lore, atmospheric narratives, and authentic tactical content for an immersive FPS with an accent on realism and narrative depth. Focus on designing quest texts, mission briefs, and detailed gear descriptions to enhance player immersion.
Location: On-site in Brno, Czech Republic. Must be based in Brno or willing to relocate.
Company
Experienced world-class studio of international developers dedicated to creating AAA games for the PC.
What you will do
- Describe in-game items, weapons, gear, and UI features authentically and immersively.
- Create quest texts, engaging dialogues, and mission objectives in collaboration with Narrative and Quest Designers.
- Coordinate with design, art, and UI departments to ensure seamless text integration into gameplay.
- Support the localization process by managing string databases and terminology glossaries.
- Proofread and refine all written assets to maintain a consistent, realistic military tone.
Requirements
- Proven experience in writing, narrative design, or copyediting.
- Ability to write in a realistic, tactical, and gritty tone.
- Strong organizational skills and effective communication.
- Must be eligible to work in the EU (no visa sponsorship provided).
- Mandatory to be based in or willing to relocate to Brno.
Nice to have
- Previous experience specifically within the gaming industry.
- Basic understanding of narrative and localization tools.
Culture & Benefits
- 5 weeks of vacation and flexible working hours.
- Modern gaming office with a dedicated Relax room and on-site gym.
- Benefits package including meal vouchers and sponsored massages.
- Paid Czech and English language lessons.
- Sabbatical leave after seven years of tenure.
- Relocation support for EU foreigners.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β