Video Artist (Gamedev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
TL;DR
Video Artist (Gamedev): Producing engaging video content and trailers for marketing purposes across multiple platforms with an accent on 3D scene design, in-game footage capture, and video editing. Focus on creating high-quality promotional materials that align with brand guidelines and drive user acquisition.
Location: Must be based in or able to work from Bucharest (Hybrid)
Company
is a leading developer and publisher of video games, creating immersive experiences for players worldwide.
What you will do
- Produce high-quality video trailers and ads for various platforms including mobile, PC, and consoles.
- Design and modify 3D scenes, models, and animations for promotional use.
- Capture in-game footage directly from game engines or builds.
- Manage the full video production process from concept development to final delivery.
- Incorporate sound effects, music, text, and graphics to enhance video quality.
- Collaborate with marketing and user acquisition teams to optimize video performance.
Requirements
- Must be based in or able to work from Bucharest
- Proven experience in video production and editing within a professional environment.
- Proficiency in 3D design and animation tools.
- Ability to adhere to strict artistic, IP, and licensing guidelines.
- Strong organizational skills for managing video asset libraries.
- Ability to adapt quickly to feedback from stakeholders and meet tight deadlines.
Culture & Benefits
- Opportunity to work with a bold and talented team in a creative environment.
- Exposure to diverse gaming projects and global platforms.
- Professional growth through collaboration with marketing and creative leads.
- Hybrid work model providing flexibility.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β