3 ΠΌΠ΅ΡΡΡΠ° Π½Π°Π·Π°Π΄
UI/UX Designer (Gamedev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
Π’Π΅ΠΊΡΡ:
TL;DR
UI/UX Designer (Gamedev): Creating and driving the visual language and user experience for upcoming mobile games with an accent on interface design, transitions, and VFX. Focus on crafting wireframes, prototypes, and user flows while collaborating with cross-functional teams to solve complex edge cases in a dynamic environment.
Location: Must be based in the Philippines
Company
is a game development studio focused on creating engaging mobile gaming experiences.
What you will do
- Design and visualize user interface screens, transitions, animations, and VFX.
- Establish a consistent visual identity and language in collaboration with artists and designers.
- Work with tech artists and programmers to ensure accurate implementation of UI/UX features.
- Craft conceptual wireframes, prototypes, and user flow diagrams to solidify design direction.
- Maintain documentation and style guides for all interactions.
- Collaborate with Design, Product, Art, and Engineering stakeholders to deliver high-quality experiences.
Requirements
- Must be based in the Philippines
- 5+ years of experience as a UX/UI Designer.
- Proven track record of shipping multiple high-quality mobile F2P games.
- Strong visual design skills and experience working closely with artists.
- Deep understanding of mobile device constraints, user context, and interaction trends.
- Ability to work effectively in a dynamic, cross-discipline, iterative environment.
Nice to have
- Proficiency in Adobe Creative Suite (XD, Photoshop, Illustrator).
- Illustration skills for UI elements like icons, frames, and borders.
- Experience implementing UI screens in Unity.
- Experience working in Agile development teams.
Culture & Benefits
- Commitment to a diverse and inclusive work environment.
- Opportunity to influence the visual direction of upcoming game titles.
- Collaborative culture focused on iterative design and problem-solving.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β