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Technical Animator (Unreal Engine)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Technical Animator (Unreal Engine): Developing and delivering animation systems, rigs, tools, and technical pipelines for character, creature, and gameplay motion in games with an accent on Unreal Engine implementation, rigging, and optimisation. Focus on building performant animation workflows, troubleshooting in-engine systems, and refining motion quality from prototype to final implementation.
Location: Remote within the UK or based in the West Midlands, Birmingham/Worcestershire area
Company
is an independent game developer working on internal projects and co-development partnerships for AAA games and IP.
What you will do
- Design, develop, and implement animation systems, rigs, tools, and technical solutions for character, creature, and gameplay motion.
- Build and maintain animation rigs, workflows, and pipelines from prototype through final implementation.
- Ensure animation systems support the game’s visual style, gameplay, narrative, and quality requirements.
- Participate in technical reviews and collaborate with animation, production, and other discipline teams.
- Troubleshoot, refine, and optimise animation systems and content for smooth in-engine performance across target platforms.
- Prioritise tasks, raise issues, and deliver high-quality work on schedule with leads and production.
Requirements
- Professional animation experience in games, supported by a portfolio demonstrating animation tooling, pipeline, and quality knowledge.
- Strong understanding of game animation pipelines in Unreal Engine, including animation montages, animation blueprints, state machines, blend trees, and animation modifiers.
- High proficiency in rig creation and skinning with Maya, Blender, or equivalent software.
- Understanding of animation fundamentals including weight, timing, and readability, and their application to rigging and technical implementation.
- Strong communication, collaboration, time-management, and end-to-end ownership skills.
- Visa sponsorship is not available for this opportunity.
Nice to have
- Knowledge of retargeting and motion-matching pipelines.
- Tool creation and Python scripting skills.
- Experience with Advanced Skeleton, motion capture workflows, facial rigging, or shipped game titles.
Culture & Benefits
- Friendly and supportive environment with a team of active gamers.
- Opportunity to work on AAA titles and IP with established studio and publisher partners.
- Work across a range of internal and external game development projects.
- Join an independent studio with a sustainably growing team and project portfolio.
Hiring process
- Submit a portfolio and cover letter.
- Previous work samples must be cleared for release by the relevant copyright owners.
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