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3 месяца назад

Game Tech Lead (UE5)

Формат работы
remote (только Europe)
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
US/Serbia/UAE +12 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify RU Global, списка компаний с восточно-европейскими корнями
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Описание вакансии

Текст:
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TL;DR
Game Tech Lead (UE5): Driving the engineering direction of a next-generation immersive multiplayer platform with an accent on gameplay systems, multiplayer architecture, and technical performance. Focus on designing scalable networking infrastructure, optimizing runtime performance, and mentoring engineering teams.

Company

hirify.global is a global company providing payment and monetization solutions for the gaming industry.

What you will do

  • Lead the technical implementation of gameplay systems in Unreal Engine 5.
  • Architect and maintain multiplayer systems, networking, and server-side gameplay infrastructure.
  • Drive engineering best practices, code quality, and long-term technical scalability.
  • Optimize runtime performance across gameplay and multiplayer systems.
  • Collaborate with technical art and creative teams on integrated production workflows.
  • Mentor engineers and contribute to technical leadership across the project.

Requirements

  • Advanced knowledge of Unreal Engine 5, C++, and Blueprints.
  • Proven experience building and shipping multiplayer gameplay systems, including networking and dedicated servers.
  • Expertise in gameplay architecture and performance optimization.
  • Experience integrating game clients with backend platform services (identity, inventory, commerce, etc.).
  • Strong technical leadership and mentoring experience.
  • Must be based in one of the following locations: Brazil, Serbia, Kazakhstan, Armenia, Azerbaijan, Spain, Germany, USA, Canada, Cyprus, UAE, Georgia, Turkey, Montenegro, or Malaysia.

Nice to have

  • Experience with cloud-streamed or online interactive experiences.
  • Familiarity with persistent online worlds or immersive virtual platforms.
  • Experience scaling multiplayer environments and live systems.
  • Background in technical prototyping or platform-level systems.

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