Game Tech Lead (UE5)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Game Tech Lead (UE5): Driving the engineering direction of a next-generation immersive multiplayer platform with an accent on gameplay systems, multiplayer architecture, and technical performance. Focus on designing scalable networking infrastructure, optimizing runtime performance, and mentoring engineering teams.
Location: Remote. Must be based in Brazil, Serbia, Kazakhstan, Armenia, Azerbaijan, Spain, Germany, USA, Canada, Cyprus, UAE, Georgia, Turkey, Montenegro, or Malaysia.
Company
is a global company providing payment and monetization solutions for the gaming industry.
What you will do
- Lead the technical implementation of gameplay systems in Unreal Engine 5.
- Architect and maintain multiplayer systems, networking, and server-side gameplay infrastructure.
- Drive engineering best practices, code quality, and long-term technical scalability.
- Optimize runtime performance across gameplay and multiplayer systems.
- Collaborate with technical art and creative teams on integrated production workflows.
- Mentor engineers and contribute to technical leadership across the project.
Requirements
- Advanced knowledge of Unreal Engine 5, C++, and Blueprints.
- Proven experience building and shipping multiplayer gameplay systems, including networking and dedicated servers.
- Expertise in gameplay architecture and performance optimization.
- Experience integrating game clients with backend platform services (identity, inventory, commerce, etc.).
- Strong technical leadership and mentoring experience.
- Must be based in one of the following locations: Brazil, Serbia, Kazakhstan, Armenia, Azerbaijan, Spain, Germany, USA, Canada, Cyprus, UAE, Georgia, Turkey, Montenegro, or Malaysia.
Nice to have
- Experience with cloud-streamed or online interactive experiences.
- Familiarity with persistent online worlds or immersive virtual platforms.
- Experience scaling multiplayer environments and live systems.
- Background in technical prototyping or platform-level systems.
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