Junior 3D Environment Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Junior 3D Environment Artist (Gamedev): Creating photorealistic 3D assets for modern AAA game projects with an accent on PBR pipelines, UV mapping, and real-time engine optimization. Focus on building high-quality environment assets, configuring materials, and collaborating with technical artists to ensure performance standards.
Location: Must be based in Tashkent, Uzbekistan (Onsite)
Компания
is a specialized QA and 3D production team providing game development services for mobile, PC, and web projects.
Что делать
- Create photorealistic assets meeting AAA project standards.
- Prepare and optimize assets for real-time game engine performance.
- Configure materials, tiles, and decals for game environments.
- Work with high-poly photogrammetric objects.
- Collaborate with technical artists and game designers on asset integration.
- Perform optimization and bug fixing for 3D environments.
Требования
- Relevant higher education or at least 1 year of experience as a 3D artist.
- Proficiency in low-poly and high-poly creation using Blender, Maya, ZBrush, or 3ds Max.
- Solid understanding of PBR pipeline, UV mapping, and map baking (normal, AO).
- Experience with texturing in Substance Painter.
- Must be proficient in English or Russian.
- Must be able to work onsite in Tashkent, Uzbekistan.
Хорошо, если есть
- Experience with Unreal Engine or Unity.
- Advanced knowledge of ZBrush.
- Basic knowledge of level art and lighting.
- Previous experience in game development companies.
Культура и преимущества
- Legal employment according to the Labor Code of the Republic of Uzbekistan.
- Competitive salary and accident insurance after probation.
- Corporate English lessons and professional training support.
- Comfortable office in the Yakkasaray district with modern equipment and recreational zones.
- Dynamic team environment with regular events, tournaments, and team trips.
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