Technical Artist (Unreal Engine)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
TL;DR
Technical Artist (Unreal Engine): Collaborating with engineers and artists to streamline asset production and optimize pipelines with an accent on shader development and engine tool creation. Focus on troubleshooting technical issues, optimizing assets for hardware specifications, and maintaining documentation for production workflows.
Location: On-site in Belgrade, Serbia
Company
is a global game development company providing co-development services to the world's leading game publishers.
What you will do
- Collaborate with engineers and artists to enhance and streamline asset production pipelines.
- Develop and maintain tools for asset management within the game engine.
- Create and update shaders to meet visual and performance requirements.
- Optimize assets, shaders, and pipelines according to specific hardware constraints.
- Troubleshoot and fix technical bugs throughout the production cycle.
- Prepare and maintain technical documentation for tools and pipelines.
Requirements
- 3+ years of relevant experience as a Technical Artist in gamedev.
- Strong proficiency in Unreal Engine 5.
- Excellent understanding of Blueprints and Editor Utility Widgets.
- Basic knowledge of at least one programming language (Python, C#, or C++).
- Experience in writing shaders using UE Materials system, HLSL, or GLSL.
- English level: Intermediate or higher.
Culture & Benefits
- Learning and development opportunities to grow your professional skills.
- Exceptional private medical insurance plan.
- Casual workplace environment with a newly renovated office and relaxation area.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β