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Senior AI Engineer (On-Device AI)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
France
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior AI Engineer (On-Device AI): Designing and shipping optimized AI models for real-time gaming, biosensing, and peripheral applications with an accent on low-latency inference, model compression, and CPU/GPU/NPU acceleration. Focus on building production-grade C++ runtime layers, processing biosignal and sensor data, and exposing AI capabilities through documented APIs.

Location: France

Company

Razer develops gaming products and technologies across gaming, biosensing, and peripheral applications.

What you will do

  • Design, implement, and optimize AI/ML models for latency-sensitive on-device inference.
  • Build real-time models that process biosignal and sensor data from peripherals and wearables.
  • Optimize model performance and footprint through quantization, pruning, and acceleration for CPU, GPU, and NPU targets.
  • Write production-quality C++ for SDK runtime and inference layers.
  • Collaborate with platform, haptics, audio, and game-studio groups to expose AI capabilities through documented APIs.
  • Profile and benchmark inference speed, memory usage, and energy efficiency.

Requirements

  • 3+ years of experience in AI/ML engineering, applied machine learning, or a related role.
  • Required proficiency in C++ and experience writing performant, maintainable code for real-time or systems contexts.
  • Hands-on experience deploying machine learning models, preferably on-device or at the edge.
  • Familiarity with ML frameworks and runtimes such as PyTorch, ONNX Runtime, TensorRT, llama.cpp, or GGML.
  • Understanding of quantization, pruning, distillation, and their trade-offs.
  • Strong performance-profiling skills and experience working within constrained compute and latency budgets.

Culture & Benefits

  • Opportunity to contribute to products used by gamers globally.
  • Collaboration within an approximately 25-person R&D team and across platform, haptics, and audio groups.
  • Inclusive and respectful workplace committed to equal opportunity and reasonable accommodations.

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