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Technical Art Manager (Unpublished R&D)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Australia
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Technical Art Manager (Unpublished R&D): Leading technical artists and building scalable tools, workflows, and content pipelines for a next-generation game with an accent on Unreal Engine 5, Python, and DCC integrations. Focus on designing artist-facing systems, optimizing multi-discipline production workflows, and translating creative requirements into sustainable technical solutions.

Location: Sydney, Australia

Company

Riot Games develops games and player-focused interactive experiences, with this Sydney-based team working globally on an unpublished R&D title.

What you will do

  • Manage, coach, mentor, and develop a team of Technical Artists.
  • Partner with Art Leadership, Production, and Engineering to define tooling, workflow, and pipeline requirements.
  • Own and scale artist-facing tools, content pipelines, documentation, and workflow systems.
  • Guide pipeline architecture and optimization across character, animation, environment, audio, and VFX production.
  • Evaluate technical solutions with Engineering, balancing usability, production efficiency, and long-term sustainability.
  • Communicate priorities, risks, constraints, and technical opportunities across disciplines.

Requirements

  • 6+ years of professional Technical Art experience in games or a related industry, including 2+ years managing people.
  • Experience leading, mentoring, and developing technical teams in cross-functional environments.
  • Strong proficiency in Python and experience building scalable artist tools, content pipelines, and workflow solutions.
  • Professional experience with Unreal Engine 5 and modern content creation workflows, especially Autodesk Maya and Substance Suite.
  • Strong understanding of art production pipelines and the ability to translate artistic requirements into scalable technical systems.
  • Excellent communication, critical thinking, problem-solving, and cross-disciplinary collaboration skills.

Nice to have

  • Experience with Houdini, Blender, ZBrush, 3DS Max, or Photoshop.
  • Experience with PySide or PyQt UI development frameworks.
  • Experience designing pipeline architecture for large content teams or supporting early-stage and R&D production.
  • Experience with character, animation, environment, audio, or VFX workflows.
  • Curiosity about AI-assisted workflows for improving content production efficiency and artist experience.

Culture & Benefits

  • Open paid time off, paid parental leave, and flexible work schedules.
  • Medical insurance covering employees and dependents, plus an Employee Assistance Program.
  • Wellness fund, donation matching, and learning and development opportunities.
  • Co-op gaming areas, a player-focused play fund, and workplace snacks.

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