Эта роль в Riot Games предлагает отличную возможность возглавить команду в креативной среде, но отсутствие прозрачности по зарплате может вызывать беспокойство у потенциальных соискателей.
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Сильная компанияКреативная руководящая рольГибкая рабочая культураЗарплата не указанаОтсутствие прозрачности по зарплате
Оценка от Hirify AI
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Текст:
Hirify AI/Оригинал
TL;DR
Technical Art Manager (Unpublished R&D): Leading technical artists and building scalable tools, workflows, and content pipelines for a next-generation game with an accent on Unreal Engine 5, Python, and DCC integrations. Focus on designing artist-facing systems, optimizing multi-discipline production workflows, and translating creative requirements into sustainable technical solutions.
Location: Sydney, Australia
Company
Riot Games develops games and player-focused interactive experiences, with this Sydney-based team working globally on an unpublished R&D title.
What you will do
Manage, coach, mentor, and develop a team of Technical Artists.
Partner with Art Leadership, Production, and Engineering to define tooling, workflow, and pipeline requirements.
Own and scale artist-facing tools, content pipelines, documentation, and workflow systems.
Guide pipeline architecture and optimization across character, animation, environment, audio, and VFX production.
Evaluate technical solutions with Engineering, balancing usability, production efficiency, and long-term sustainability.
Communicate priorities, risks, constraints, and technical opportunities across disciplines.
Requirements
6+ years of professional Technical Art experience in games or a related industry, including 2+ years managing people.
Experience leading, mentoring, and developing technical teams in cross-functional environments.
Strong proficiency in Python and experience building scalable artist tools, content pipelines, and workflow solutions.
Professional experience with Unreal Engine 5 and modern content creation workflows, especially Autodesk Maya and Substance Suite.
Strong understanding of art production pipelines and the ability to translate artistic requirements into scalable technical systems.
Excellent communication, critical thinking, problem-solving, and cross-disciplinary collaboration skills.
Nice to have
Experience with Houdini, Blender, ZBrush, 3DS Max, or Photoshop.
Experience with PySide or PyQt UI development frameworks.
Experience designing pipeline architecture for large content teams or supporting early-stage and R&D production.
Experience with character, animation, environment, audio, or VFX workflows.
Curiosity about AI-assisted workflows for improving content production efficiency and artist experience.
Culture & Benefits
Open paid time off, paid parental leave, and flexible work schedules.
Medical insurance covering employees and dependents, plus an Employee Assistance Program.
Wellness fund, donation matching, and learning and development opportunities.
Co-op gaming areas, a player-focused play fund, and workplace snacks.
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