Senior 3D Artist
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior 3D Artist (3D Character Art): Create high-quality 3D character assets for mobile platforms from concept to in-game integration with an accent on production-ready asset planning, sculpting/modeling, and texture/optimization workflows. Focus on delivering game-ready characters independently while maintaining visual standards and collaborating across the game development pipeline.
Company
develops world-acclaimed mobile games and builds character visuals through its Graphics Team in Yogyakarta.
What you will do
- Create 3D character assets from concept through final in-game integration.
- Break down concepts into production-ready asset plans.
- Sculpt, model, unwrap, bake, texture, and optimize 3D assets for production.
- Use 3ds Max, proprietary tools, and game engines to complete production tasks.
- Collaborate with production artists, designers, and developers to ensure assets are game-ready.
- Iterate based on feedback, maintain consistent quality, and report progress with the Lead 3D Artist.
Requirements
- Experience producing game-ready 3D character assets for mobile platforms.
- Strong skills in sculpting/modeling, UV unwrapping, baking, texturing, and asset optimization.
- Proficiency with 3ds Max and the ability to work with game engines and production tools.
- Ability to collaborate effectively across the production pipeline and communicate progress clearly.
- Mid-to-senior level experience delivering assets independently within production timelines.
Culture & Benefits
- Hybrid work model based in Yogyakarta.
- Fixed-term contract with a clear ramp-up period (1–2 months to learn pipeline/tools; ~6 months to deliver independently).
- Work with multidisciplinary teams across the full game development process.
- Feedback-driven iteration with consistent quality standards.
Hiring process
- Learn the production pipeline, tools, and artistic standards during the first 1–2 months.
- Demonstrate independent delivery of game-ready 3D character assets by around 6 months.
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