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9 часов назад

Sound Designer (iGaming)

Формат работы
hybrid
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Bulgaria
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR

Sound Designer (iGaming): Creating outstanding game, feature, and marketing sounds for an iGaming studio with an accent on audio/animation timing, sound optimization for online/mobile, and adapting sounds to iGaming versions of existing games. Focus on delivering sound assets on time, ensuring correct integrations with developers, and maintaining high-quality, original sound design across multiple themes and animatics.

Location: Sofia, Bulgaria

Company

hirify.global develops cross-platform games and entertainment, powering digital gaming through its OpenGaming platform.

What you will do

  • Adapt sounds to iGaming versions of existing games.
  • Create sound concepts and deliver outstanding sounds across multiple game themes and animatics.
  • Produce and deliver sound assets to creative and development teams on time.
  • Optimize sounds for online games and mobile playback (e.g., mono vs stereo).
  • Support sound integration with developers (timing, length, and implementation details).

Requirements

  • 3–5 years of experience as a Sound Composer in gaming/video gaming/multimedia.
  • Solid sound design experience for video games/casino games/multimedia.
  • Thorough knowledge of Cubase and Reaper.
  • Strong understanding of audio/animation timing and game mechanics/features.
  • Ability to create original sounds and edit/compose with in-depth knowledge of sound composition and instrumental sounds.
  • Knowledge of sound formats (OGG vs WAV) and correct optimization for mobile purposes.

Culture & Benefits

  • Competitive benefits and an open, supportive environment.
  • Flexible working practices with hybrid setup.
  • Opportunity to collaborate with global teams regularly.
  • Guidance and development support to progress quickly.

Hiring process

  • Interviews with relevant stakeholders (e.g., Creative Director/Art leadership) and discussion of sound portfolio and experience.
  • Assessment of practical knowledge of tools (Cubase/Reaper) and audio optimization/integration approach.

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