Team Lead Level Designer (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Team Lead Level Designer (Level Design): Leading the level design team for the Splinter Cell Remake to ensure quality and on-time delivery with an accent on design standards and mentorship. Focus on balancing creative vision with production constraints, guiding level designers, and coordinating complex level polish.
Location: Office-based in Toronto, Montreal, Sofia, or Malmö
Company
is a global leader in gaming creating original and memorable experiences, including franchises like Assassin’s Creed and Rainbow Six.
What you will do
- Define and uphold level design quality standards to ensure strong player experiences.
- Coach and mentor level designers through constructive feedback and knowledge sharing.
- Plan, prioritize, and track tasks while providing realistic time estimates.
- Balance creative goals with production constraints to ensure reliable delivery.
- Represent the level design team in discussions with project leadership and other disciplines.
- Coordinate bug fixing, polish efforts, and support team onboarding and hiring.
Requirements
- Proven people leadership experience coaching designers of various experience levels.
- Strong collaboration and communication skills for engaging across disciplines.
- Deep knowledge of 3D engines, real-time constraints, and level editing tools.
- Experience with production tracking tools such as JIRA and Perforce.
- Rational, structured approach to level design decision-making.
Nice to have
- Experience working on third-person camera games.
- Experience with titles featuring slow-paced, investigative gameplay.
Culture & Benefits
- Opportunity to work on a high-profile title (Splinter Cell Remake).
- Collaborative environment that values diverse perspectives and innovation.
- Compensation package including yearly base salary and potential variable pay.
- Access to a global network of gaming professionals.
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