обновлено 24 дня назад
VFX Artist
32 000 - 35 000MXN
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
VFX Artist (Unreal Engine/Maya): Creating stylized, photorealistic, and sci-fi visual effects for video games with an accent on character, environment, and weapon effects. Focus on troubleshooting technical problems, developing VFX for AAA game production, and applying specialized tools such as Houdini, Embergen, and HLSL shaders.
Location: Remote, Mexico City, Mexico
Salary: 32,000–35,000 MXN gross per month
Company
is an outsourcing art studio founded in 2000 that creates content for major video game franchises, including Halo, Mass Effect, Borderlands, and Call of Duty.
What you will do
- Create VFX art for video games, including stylized, photorealistic, and sci-fi effects.
- Develop effects for characters, environments, weapons, and other game assets.
- Use Unreal Engine and Maya in game production workflows.
- Troubleshoot technical issues related to VFX production.
- Contribute to projects for AAA video game franchises and upcoming client work.
Requirements
- Strong portfolio with recent video game VFX work.
- Experience with Unreal Engine and Maya.
- Experience creating stylized, photorealistic, and sci-fi VFX.
- Ability to troubleshoot technical problems and work across different VFX specializations.
- Self-driven attitude and openness to critique and continuous learning.
- English proficiency at B2 level or higher; CV must be submitted in English.
Nice to have
- Experience with proprietary engines.
- Experience with Embergen, Houdini, or HLSL shaders.
- Experience in technical art.
Culture & Benefits
- Collaborative and cooperative work environment with a diverse creative team.
- Fully remote work pattern.
- Full-time employment benefits for applicants located in Mexico.
- Statutory benefits including social security, annual leave, Christmas bonus, and vacation premium.
- After three months: major and minor medical insurance, savings fund, and grocery vouchers.
Hiring process
- This application builds a talent pool for future VFX opportunities rather than filling an active opening immediately.
- Applications are reviewed by the hiring team, with follow-up from Talent Acquisition when a suitable project becomes available.
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