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Senior Animation Engineer (Unreal Engine)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK/CR
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Animation Engineer (Unreal Engine): Developing core animation systems, tools, and pipelines for AAA games with an accent on character animation, runtime systems, and multidisciplinary collaboration. Focus on implementing animation graphs, state machines, inverse kinematics, physics-based animation, and advanced Unreal Engine technologies.

Location: Hybrid role based in Brighton, England, United Kingdom; Brighton preferred, with additional locations in Brno and Prague

Company

Develops AAA games and interactive entertainment technology through multidisciplinary engineering, animation, art, design, and technical art teams.

What you will do

  • Own and continue developing core character animation systems, tools, and pipelines.
  • Adapt existing systems and build new animation technology in Unreal Engine 5.
  • Prototype and implement animation graphs, state machines, blending, layering, and runtime systems.
  • Build tools and pipelines that improve animator and technical artist workflows.
  • Collaborate with animation, art, design, and engineering teams to deliver believable in-game character animation.
  • Estimate feature development, identify technical risks, and research new animation algorithms and techniques.

Requirements

  • Demonstrable programming experience in a creative environment and experience shipping one or more AAA game titles.
  • Advanced proficiency in C++, linear algebra, 3D mathematics, and object-oriented design.
  • Strong experience with Unreal Engine, Blueprints, Animation Blueprints, state machines, blend spaces, and linked layers.
  • Hands-on experience with inverse kinematics, ragdoll or physics-based animation, procedural animation, keyframe animation, or forward kinematics.
  • Strong commitment to code quality and documentation, with the ability to work independently under deadlines.
  • Effective communication and collaboration across multidisciplinary teams.

Nice to have

  • Experience with machine-learning-driven animation, including motion matching or learned pose generation.
  • Experience with Control Rig, IK Rig, Motion Warping, Mass locomotion, Mover, UAF, or AnimNext.
  • Familiarity with data-oriented design principles.
  • Experience developing for Xbox Series X/S and PlayStation 5.

Culture & Benefits

  • Permanent position within a multidisciplinary game development environment.
  • Commitment to equal employment opportunity and reasonable workplace accommodations.

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