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6 дней назад

UI Programmer (Gamedev)

Формат работы
onsite
Тип работы
fulltime
Английский
b2
Страна
Sweden
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

UI Programmer (Gamedev): Turning UX concepts and UI art into interfaces for Crusader Kings III with an accent on bridging the gap between design and game implementation. Focus on developing text displays, HUDs, and menus using C++ and in-house scripting languages to make complex systems intuitive.

Location: Fully onsite in Stockholm (with flexibility)

Company

hirify.global is a prominent game development studio specializing in deep, complex strategy titles.

What you will do

  • Design and implement user interfaces, including HUDs, menus, and text displays, from concept to shipment.
  • Use an in-house UI scripting language to build interfaces that connect to the game API.
  • Implement game-side data models that feed the UI layer.
  • Debug and maintain UI stability and performance across supported platforms.
  • Collaborate with UX designers, UI artists, and gameplay programmers throughout the feature cycle.
  • Contribute to the project's UI style guide, design patterns, and shared components.

Requirements

  • Professional experience as a UI programmer or gameplay programmer with a UI focus in game development.
  • Ability to quickly learn and become productive in new domain-specific scripting languages.
  • English: Excellent written and verbal communication skills.
  • Location: Must be based in or able to work onsite in Stockholm.
  • Genuine interest in UI/game design and a passion for interface accessibility.

Nice to have

  • Experience with C++ in a game development context.
  • Strong knowledge of UI design patterns and performance profiling.
  • Familiarity with Paradox Development Studio games, especially Crusader Kings III.
  • Interest in medieval history.

Culture & Benefits

  • Full-time permanent employment with a 6-month probation period.
  • Collaborative work environment involving tight integration between designers, artists, and engineers.
  • Culture of iteration focused on refining the player experience until it feels right.
  • Flexible onsite working arrangement in Stockholm.

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