🦄 Description
White Lotus Interactive is looking for a Tech Artist to help build a stylized atmospheric first-person adventure game filled with exotic plant life, ancient ruins, and handcrafted gameplay moments. The role combines technical problem-solving with artistic execution, requiring someone comfortable working independently while also supporting a small collaborative team.
You will contribute to environment asset creation, rendering improvements, workflows, and technical solutions while helping shape the visual identity of the project. The team values craftsmanship, creativity, and experimentation in interactive media.
🚀 Responsibilities
• Create and improve environment assets using established and new pipelines
• Support artists with tools, workflows, and technical solutions
• Improve rendering quality based on feedback and project goals
• Integrate art into gameplay systems using Unreal Engine tools and blueprints
• Document technical findings and workflows for the team
• Collaborate closely with artists and developers in a small remote team
📚 Required Skills
• Strong Unreal Engine experience
• Portfolio or blog showcasing tech art work
• Experience integrating art into gameplay systems and blueprints
• Familiarity with stylized environment asset creation in Blender
• Ability to switch between technical and artistic tasks
• Experience with both organic and hard surface asset workflows
👍 Nice to Have
• Interest in stylized rendering and art techniques
• Strong 3D modeling skills
• Stylized VFX experience
• Experience creating support tools and pipeline scripts
• Technical animation knowledge
• Profiling and optimization experience
• Understanding of shaders and materials
• Foliage asset creation experience
• Experience shipping a game title
• Portfolio focused on stylized art
• Experience with first-person games
• Interest in indie and artistic games
🍪 What we offer
• Opportunity to work closely with a small team on a large-scale project
• Flexible contract work with remote-friendly collaboration
• Full-time and part-time options available
• Monthly stipend and revshare opportunities
• Long-term project expected to continue for at least a year
• Optional opportunity to visit the Arizona-based studio
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