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7 дней назад

3D Character Modeler (GameDev)

Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Singapore/US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

3D Character Modeler (GameDev): Creating high-fidelity facial models and PBR textures for a new AAA project with an accent on human anatomy and real-time rendering. Focus on sculpting detailed facial assets, implementing FACS-standard expression libraries, and optimizing topology for motion capture.

Location: Singapore or Los Angeles

Company

A high-end game development studio producing AAA titles for consoles and PC.

What you will do

  • Perform high-fidelity facial modeling for protagonists and key NPCs, including sculpting, topology optimization, and UV unwrapping.
  • Create cinematic-level PBR textures (Albedo, Normal, Roughness, SSS Mask) for high-quality real-time rendering.
  • Develop FACS-standard BlendShapes and Morph Targets in collaboration with the rigging team to support motion capture.
  • Optimize model structures and topology edge loops for high-fidelity animation driving.
  • Establish project facial modeling specifications and mentor other character modelers within the team.

Requirements

  • 6+ years of 3D character modeling experience in gaming or film, with at least 4 years specialized in facial modeling.
  • Experience working on AAA console/PC games or equivalent high-quality film/TV projects.
  • Expert proficiency in ZBrush and a deep understanding of human facial anatomy.
  • Proficiency in Maya or 3ds Max for facial low-poly topology optimization.
  • Experience with Substance Painter or Mari for creating realistic skin textures.
  • Familiarity with MetaHuman standards, FACS expression libraries, and UE5 rendering pipelines.

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