обновлено 4 дня назад
Senior Level Designer (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Level Designer (Unreal Engine): Designing and building greybox levels, test maps, and sandbox environments for gameplay exploration and visual storytelling with an accent on player flow, composition, and environmental readability. Focus on integrating environment art, collaborating with combat, systems, and engineering teams, and optimizing modular real-time environments for action, narrative, and exploration-driven gameplay.
Location: Raleigh, NC, United States
Company
is an independent, artist-led studio developing film, television, and immersive interconnected storytelling experiences.
What you will do
- Design and develop greybox levels, test maps, and sandbox environments for gameplay exploration, pacing, and player experience.
- Integrate environment art assets into gameplay spaces with strong composition, readability, and visual storytelling.
- Collaborate with combat, systems, design, art, and engineering teams to implement gameplay scenarios and maintain player flow and performance targets.
- Support shared environment asset implementation and consistent world-building across environments.
- Contribute to space planning, modular design approaches, and worldbuilding.
- Support or mentor other team members in art and design contexts.
Requirements
- 5–8 years of experience in level design and/or environment art, preferably with hybrid experience.
- Proficiency in Unreal Engine 5, including greybox design and art implementation workflows.
- Strong understanding of gameplay space design, player flow, environmental storytelling, layout, lighting, and visual clarity in 3D environments.
- Experience collaborating across design, art, and engineering disciplines.
- Experience working on action, narrative, or exploration-driven titles.
- Familiarity with modular asset workflows and real-time optimization techniques.
Nice to have
- Experience supporting or contributing to a live service game.
- Experience with early-phase projects or fast-paced development environments.
- Interest in film, cross-medium storytelling, worldbuilding, or experimental gameplay.
Culture & Benefits
- Full-time employment at an independent, artist-led studio.
- Work within a cross-functional environment spanning design, art, and engineering.
- Equal-opportunity recruitment and employment practices.
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